Ashin's Commission: The Great Escape!


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ooc: Quite ironic indeed since rage -does- lower ac.

(OOC: Yup, but nobody rolled either of the two numbers that hit the Rage AC but not the non-Rage AC, so it would have added no hits ;))

ooc: how much room does Eternity have towards the back? Enough to shift into something Huge?

(OOC: She won't fit through the door if she does that. And there also is not enough space for her right away unless she goes around and past the current brawl, since she needs a 20x20 open area)

ooc: How many enemies are threatening Ironwolf? Just the two that hit him? A 100% hit rate v. AC 26... ick! I'm not sure how much 12 - "as many as possible" is

(OOC: 12 - 1 dead - 6 around Hulgyr = 5 for Ironwolf. They needed an 18 to hit you. Two of them rolled 18 and 20. What can I say? IC despises you :lol: And may I say that that is by far the worst 5d6+7 I have ever seen!)
 

Eternity will try her best to support Ironwolf. Provided she will not unneccessarily endanger herself, she will enhance his strength.

ooc: Animal Affinity STR on Ironwolf.
 


ooc: apparently. sorry about that. not sure how egoists are supposed to buff if they cant even use that one. but anyways... lets try mental disruption. can she hit any of the ones surrounding Ironwolf with 10'? 15'?
 

(OOC: Heh, you expect an Egoist to buff others? Well, you do have to remember what the word 'Egoist' means, right? :D

She can't hit anything without advancing forward. She can get a small number if she goes forward. The problem is that they are Large, and unlike last time (which was ideal for Mental Disruption because they surrounded you). So if you don't want to get into their reach, it means the closest you can get is to have a 5 foot gap between you, which means even 15' will just go to the empty space between you, then the first square of the enemy, then the second square of the enemy, and no further, even if a second enemy was behind that. Because of this, you can only hit three of them without getting next to one of them. That's still not bad, I guess. It requires 15')
 

Michael closes his eyes and tries to be thinky.

The lie lady lies, so he has to be thinky to see through her lies.
He wishes he was better at being thinky, like Zaeryl or Almayce.
They need to stay at the back so they can do thinky things.
Then he and Hulgyr and Ironwolf go smite evil and keep the evil away from them.

Then he realizes.
We put our thinky people behind Ironwolf an Hulgyr an me.
The lie lady does the same thing, so she can lie and lie without being hit.
That means the lie lady and her thinky friends are hiding behind the monsters.
But all the monsters are are around Hulgyr and Ironwolf.

If I could get around the monsters, I could smite the lie lady and her thinky friends. Hulgyr and Ironwolf can't get around the monsters, cause they're surrounded.

Michael looks to see if he can double-move round the melee in the center of the room, preferably without drawing attacks of opportunity. If there's no space for him to get by, he wants to charge a monster on the fringes of the fight and smite it.

Either way, he's off at a run, yelling.
"Zaeryl! Get the thinky people!!"
 

(OOC: Michael can use the squeezing rules and he should be okay, yes)

*Michael begins to move around the current melee. He circles Ironwolf's crowd though he doesn't quite make it past the Hulgyr/Constructs/Afflicted mass just yet.*

*Zaeryl finishes calling up another construct, this one directly in combat with Ironwolf's assailants. The constructs smash at the Afflicted again and again. The pair helping Hulgyr drop two and injure a third, and Ironwolf's assailant defeats one by itself and then finishes off the one Ironwolf hit with his rather unlucky Psionic Weapon attack.*

(OOC: That leaves Eternity and Almayce, and then afterwards Ironwolf and Hulgyr. There are 7 Afflicted left, and 1 is injured)
 

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