Ashy's Oathbound Campaign, RG


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hafrogman

Adventurer
Tristan returns

Tristan Eransiel

Half-Elven Male, Fighter 7
Alignment: NG

Size: M (5'1", 148 lbs.)
HD: 7d10 + 21
HP: 64
Initiative: +1
Speed: 30ft [20ft run x3]
AC: 22 (10 +9 armor +2 shield +1 dex)
ff: 21 t: 11
BAB: +7/+2
XP: 21,000 / 28,000 for level 8


Attributes:

Str:14 (+2)
Dex:12 (+1)
Con: 16 (+3)
Int:14 (+2)
Wis:14 (+2)
Cha:13 (+1)


Attacks:
Bastard Sword +1 (+11/+6 attack, 1d10+5 dmg, 19-20/x2, slashing)
Short Sword (+9/+4 attack, 1d6+2 dmg, 19-20/x2, piercing)
Gauntlet (+9/+4 attack, 1d3+2 dmg, 20/x2, bludgeoning, provokes AoO)
Javelin (+8/+3 attack, 1d6+2 dmg, 20/x2, piercing, 30ft range increment)


Saves:
F: +9
R: +4
W: +7 [+2 vs enchantments]


Skills: (bonus/ranks)

climb* +2/5
diplomacy (cc) +5/2
gather information (cc) +5/2
heal (cc) +4/2
intimidate +4/3
listen (cc) +6/3
sense motive (cc) +4/2
search (cc) +5/2
spot (cc) +6/3

knowledge(Forge) +12/10

* armor check penalty -5 applied


Feats:

Endurance (1st)
Exotic Weapon Proficiency [Bastard Sword] (fighter bonus 1)
Weapon Focus [Bastard Sword] (fighter bonus 2)
Diehard (3rd)
Weapon Specialization [Bastard Sword] (fighter bonus 4]
Iron Will (6th)
Combat Expertise (fighter bonus 6)


Racial Abilities:

Immune to sleep
+2 save vs. enchantments
Low-Light Vision
+1 Listen, Search, Spot
+2 Diplomacy, Gather Information
Elven Blood


Class Abilities:

Bonus Feats


Languages:

Common
Elven
Dwarven
Orc


Equipment:

+1 Bastard Sword
Short Sword
Javelin (2)

+1 Full Plate Armor (armor check -5, Max Dex +1)
Heavy Mithral Shield (armor check -0)
Chain Shirt (armor check -2) (sleepwear) **

Cloak of Resistance +1
Heward's Handy Haversack (Items contained marked **)

Potion of CLW (2) #
Potion of Jump **
Potion of Shield of Faith (2) **
Silversheen **

bedroll
flint and steel #
belt pouch (items contained marked #)
trail rations(7) **
silk rope (50') **
waterskin **
whetstone **
sunrod (2) **
traveler's outifit
and spare **

310.38 gp


92.7lb / 116lb medium load

Description:



Tristan is a short, but solidly built young man with shoulder length black hair and piercing green eyes. He carries himself with dignity and confidence, going about whatever task he has set himself with quiet determination.

History:

Tristan is a second generation half-elf, the child of two half breeds. His parents had sought to follow their elven blood and lived amongst the elves, emulating their lifestyles and raising their only child after their fashion. However, as Tristan grew up, he grew discontent with the passive culture of the ageless. He left his home with little more than a handful of coins and an old sword strapped to his belt, heading out to experience life amongst the other half of his heritage. He found work among a mercenary company, serving as a common soldier. Over the next few years, Tristan fought in numerous battles and became an accomplished warrior, but he still felt unfullfilled. The bleak outlook of his fellow soldiers disheartened him as much as the blind arrogance of the elves had. Finally, he left the company and struck out on his own in order to find a destiny that more suited him.
 

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deadestdai

First Post
Baja the Brute
Male Half Orc Barbarian 7
Chaotic Good
XP: 21000
Patron Deity: None

Str: 20 +5 (+1 at lvl4)
Dex: 16 +3
Con: 14 +2
Int: 8 -1 (-2 racial)
Wis: 12 +1
Cha: 6 -2 (-2 racial)

HP: 62
AC: 18
Init: +3
BAB: +7/+2, Melee +12/+7, Ranged +10/+5
Speed 40 ft.

Fort: +7
Ref: +5
Will: +3

Languages: Common, Orc.

Skills (30 skill points)
+6 Listen
+3 Intimidate
+11 Survival
+3 Spot
+1 Search
+3 Ride
+11 Knowledge (The "Frog")


Feats:
Power Attack (1st)
Cleave (3rd)
Greater Cleave (6th)

Class abilities:

Fast Movement (+10'), Illiteracy, Rage 2/day, Improved Uncanny Dodge, Trap Sense +2, Damage Reduction 1/-

Combat:

+1 GreatClub of Shock +13/+8 att (1d10+6 +1d6 Electric, Crit 20 x2) 8305gp
5x Throwing Axe +10/+5 att (1d6+5(?), Crit20 x2, 10ft) 40gp



Appearance
Height: 6'8" tall
Weight: 314 lbs
Age: 22 years old
Hair: White and long and greasy
Eyes: Pink
Skin: White/Green
Baja is a half-orc albino. He is ugly and his teeth (uncharacteristically white and clean looking) jut out at rediculous angles. His face is also horribly scarred. He carries his great club on his back and although he seems unkempt actually keeps his equipment in good order.

Possessions

+1 Chain Armour AC+5, Max Dex+4, Armour Check -1, Spell% 20% 1250gp
Backpack 2gp
Bedroll 1sp
Flask 3cp
Flint and Steel 1gp
3x Oil Flasks 15sp
Belt Pouch 1gp
10x Rations 5gp
Rope 50' 10gp
2x Sacks 2sp
Whetstone 2gp
10x Firewood 1sp
Explorers Outfit 10gp
2x Holy Water 50gp
2x Cure Light Wounds Potions 100gp
29x tiny edible lizards (nummy!)


Money 223gp


Background:

Baja’s life was filled with strife from the day he was born. The elders in the human tribe into which he was born, having seen he was both a half-orc and an albino, declared that the “abomination” be left in the hills for the wolves to devour. Were it not for his mother stealthily making off every mid-day and night-time to feed and care for him in the cave where she had managed to hide him away. He grew strong and with an ability to weather the elements and dangers that nature could throw at him. At the age of 3 he killed a python that had slithered into his home-cave and when he was 15, he was most instrumental in both alerting and helping defending the very village that cast him out from an orcish raid. After that, the village took him back in, tentatively though. The elders still warned against accepting him in and schemed to have him removed. After three years, they came up with a plan to have the man transported to a most dangerous plane of the Abyss (His growing popularity with the common tribes people prohibiting them from openly slaying the man.) using the talents of a wilds shaman who held a dubious background.
But the shaman felt uncommon pity upon Baja and instead teleported him into a land across the “Water That Stretched to the Sun” where none would know Baja and where he would be so far from his homelands that he could never be able to return; thus fulfilling in part the shaman’s part of the bargain.
Since then, Baja has traveled the new lands and in four years of searching has not found his tribe or their grounds. In this time, the warrior has gained a small reputation for righting wrongs in his own limited way and for standing up for those who cannot do so for themselves.

Personality:

Baja (Pronounced: Bah-zhah), is a dim witted kindly oaf. He isn’t taken to thinking before he acts and when he acts it is rarely a delicate matter. He has a good natured demeanor, if a little childish, and usually sports a hearty, if ugly (And to some fearsome looking.) toothy smile. If Baja is not smiling, then people are usually going to get very, very hurt.
 
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ferretguy

First Post
Julian Carver 2/5 Paladin/Monk Human

Str:14 +2
Dex:16 +3
Con:10 +0
Wis: 16 +3
Int: 13 +1
Chr: 12 +1

Hits: 41 (2d10+5d8)
AC:18 (19 with Dodge)
Initiative: +7 (+4 Improved Initiative +3 Dex)
Saves:
Fort: 8...Ref: 8.....Will:8(10 vs enchantment )
BAB: +5
Flurry of Blows: +4/+4
Melee: +7(+8 with MW Greatsword and Unarmed)
Range:+8
Dam:
Unarmed: 1d8+3
Greatsword: 1d10+2
Feats:
Investigator(+2 search and gather Info), Combat Expertise, Dodge, Improved Initiative

Paladin:
Aura of Good, Detect Evil (at will), Smite Evil 1/day, Divine Grace, Lay on Hands
Monk:
Stunning Fist (5/day), Flurry of Blows, Improved Unarmed Strike, Combat Reflexes, Evasion, Still Mind, Ki Strike (magic), Slow fall 20', Purity of Body

Skills:.................Rank.....Stat.....Mod......Total
Concentration......2..........0.....................2
Diplomacy...........4..........1......................5
Heal...................4..........3......................7
Know(Religion)......7..........1......................8
Know(Forge)........10.........1......................9
Ride....................2..........3......................5
Sense Motive........7..........3......................10
Balance...............2...........3......................5
Climb..................2............2......................4
Hide....................3...........3.......................6
Listen..................2...........3......................5
Move Silently........3............3......................6
Spot....................1...........3......................4
Search.................1...........1..........2...........4
Gather Info...........1...........1..........2............4

Equipment:
Amulet of Mighty Fist +1 6000gp
Bracers of Armor +1 2000gp
Masterwork Greatsword 350gp
Monks Outfit
Holy Symbol of Heronious
2 Water Skins
7 Days Trail Rations
Light Riding Horse with Saddle,x2 Saddle Bags





Julian Carver lived his life for 2 things...Heronious and the High Priest in the small town of Redwidow. At 14 he joined with other recruits in a intensive training regime which tested his physical as well as mental/spiritual strength. As others broke or quit under the pressures excerted by the priests and warrior instructors Julian just grew stronger. At graduation,2 years later, he stood at the top of his class and was honored to be part of the bishops personal guard. As a newly ordained paladin, he took to his charges with the stubborness and foolishness of youth. As time passed he started noticing that some of his fellow guardsmen (along with several of the high ranking priests in the temple), were not as incorruptable as originally thought. Confronting his leader with evidence gathered, he was shocked when the old priest just nodded and said " Son, life can be hard on the masses, but it doesn't have to be that way for us...". Shocked by this flagrent disreguard for the beliefs tought to him he lost his temper and backhanded the priest knocking him off his chair. This action infuriated the old man (duh!) and wound him being drawn off to the stockaids. He was punished severly,beaten and then haved his rank stripped from him and tossed out of town. Severly depressed and spiritually hampered he wandered until finding a out of the way monastary. He petitioned the monks there and was accepted as a new member of the order (The Order of the Silent River). After several years of training he made his way back out into the world, combining that which he had learned in his youth with that of the Silent River. All that he carries from his old order is his sword he graduated with, seeking to one day end the corruption he had witnessed first hand, either by the logic he had learned from the monks, or via the sword that the clergy had once given him to protect the ways laid down by Heronious.
 
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Ferrix

Explorer
Kiera Solstrom - Radiant Servant of Pelor

Kiera Solstrom
Female Human Cleric of Pelor 6/Radiant Servant of Pelor 1
Alignment: Neutral Good
Height: 5 ft. 6 inches
Weight: 128 lbs.
Hair: Golden
Eyes: Golden
Skin: Deeply tanned
Age: 19

Str: 12 (+1) [4 points]
Dex: 12 (+1) [4 points]
Con: 12 (+1) [4 points]
Int: 12 (+1) [4 points]
Wis: 18 (+4) [13 points, +1 lvl]
Cha: 14 (+2) [6 points]

Racial Abilities: bonus feat, 4 sp at 1st level, +1 sp per level

Class Abilities: Glory domain (+2 on turning checks, +1d6 on turning damage), Sun domain (greater turning, 1/day), Turn undead (9/day, check 1d20+2+2+2 *1.5, damage 3d6+7+2 *1.5), Spontaneously cast healing spells, Aura of good; Radiance, Extra greater turning (3+2/day), Turn undead

Hit Dice: 6d8+1d6+14
HP: 41
AC: 21 (+1 Dex, +8 Armor, +2 Shield), flatfooted 20, touch 11
Init: +1 [+1 Dex]
Speed: 30 ft
Armor Check Penalty: -8

Saves:
Fort +8 [+7 base, +1 Con]
Refl +3 [+2 base, +1 Dex]
Will +11 [+7 base, +4 Wis]

BAB: +4
+1 alchemical silver heavy mace +6 melee (1d8+1, x2, bludgeoning)
gauntlet +5 melee (1d3+1, x2, bludgeoning)
dagger +5 melee (1d4+1, 19-20/x2, piercing)
light crossbow +5 ranged (1d8, 19-20/x2, piercing)

Skills (40sp +10 bonus, max ranks 10/5):
Heal +13 [9 ranks, +4 wis]
Concentration +10 [9 ranks, +1 con]
Knowledge (religion) +10 [9 ranks, +1 int]
Knowledge (arcana) +2 [1 ranks, +1 int]
Knowledge (planes) +2 [1 ranks, +1 int]
Knowledge (the Forge) +14 [10 ranks, +4 wis]
Spellcraft +4 [3 ranks, +1 int]
Diplomacy +4 [2 ranks, +2 cha]
Sense Motive +6 [2 rank, +4 wis]
Profession (herbalist) +8 [4 ranks, +4 wis]
Survival +4 [0 ranks, +4 wis]
Spot +4 [0 ranks, +4 wis]
Listen +4 [0 ranks, +4 wis]

Feats:
Extra Turning (1st level) (+3 turn attempts per day)
Augment Healing (human) (+2 pnts/spell lvl healed (Healing) spells)
Disciple of the Sun (3rd level) (spend extra turn attempt to destroy undead)
Initiate of Pelor (6th level) (spontaneously cast [light] spells)
Empower Turning (greater holy symbol) (multiply turning check & damage by 1.5)

Languages: Common, Celestial.

Equipment: greater holy symbol (5040gp), masterwork full plate (1700gp) (continual light cast upon the emblazoned sun, 40 ft/80 ft illumination, lvl 4), masterwork chain shirt (250gp), masterwork heavy steel shield (170gp), +1 alchemical silver heavy mace (2392), light crossbow (35gp), 20 bolts (2gp), dagger (2gp), courtiers outfit (30gp), jewelry (50gp), explorers outfit, backpack (2gp), bedroll (1sp), 10 candles (1sp), 2 vials of ink (16gp), 3 inkpens (3sp), scrollcase (1gp), 20 sheets of paper (8gp), flint and steel (1gp), 6 days trail rations (3gp), 2 waterskins (2gp), soap (5sp), 2 vials of holy water, spell component pouch (5gp), silver dust (50gp), diamond dust (100gp), mule (8gp), pack saddle (15gp), 67gp 0sp 0cp

Spells per Day (6/5+1/4+1/3+1/2+1)
Commonly Memorized:
0th Level: Detect Magic, Read Magic, Purify Food and Drink, Detect Poison, Create Water x2
1st Level: Protection from Evil, Sanctuary, Bless, Deathwatch, Remove Fear, Endure Elements (d)
2nd Level: Hold Person, Lesser Restoration, Consecrate, Elation, Heat Metal (d)
3rd Level: Create Food and Water, Dispel Magic, Remove Disease, Searing Light (d)
4th Level: Restoration, Neutralize Poison, Holy Smite (d)


Appearance: With deeply tanned skin, Kiera's radiant golden hair and burning golden eyes echo the sun with which she is so closely attuned. When relaxing she often wears a simple and slightly revealing dress of mahogany, however her travels rarely allow time for such simple pleasures. Often wearing a suit of gilded full plate emblazoned with a blazing sun (literally) or a more functional explorers outfit, she carries with her only what she needs. A studded mace of tarnished silver rests at her hip, worn from an age of use.

Personality: Kiera is forceful in her presence, demanding a great deal of herself, and knowing that often others will rarely meet the demands she would place on herself. She is deeply spiritual, waking early to meet the morning rays as they spread across the land. Her voice is often soft-spoken, reserved and left only for the moments when it is most needed, however it can quickly raise from a kind reminder to a waking explosion. Her one vice is that she can be too mothering of others, reminding them against unwise courses of action, as well as deciding affairs for others without always consulting them. She feels that sharp lessons are sometimes appropriate when they can teach and correct. Additionally, her trust in wizards and sorcerers to think of others before themselves is lacking, and so she can be quite grating in their company, and she has no patience for those who dabble in the darker sides of necromantic magic.

Background: Kiera grew up in a small farming village far to the south. Her parents were both farmers, however the felt that their child would indeed be more than her meager beginnings. For this reason they pursued the villages wise woman to teach her the ways of healing, as well as tending to the affairs of the people. Till she was ten Kiera grew up under the tutelage of the wise woman, learning quiet restraint and discipline, however she found that the affairs of the village kept the wise woman from pursuing other affairs she would prefer, finding her responsibility too important to abandon.

Her education under the wise woman would have continued until her sixteenth birthday if a war had not broken out in the lands of the south. Powerful wizards had come to terms and soon great armies rolled across the land, fighting and razing towns. The people began to feel the toll, crops were dying, refugees were rampant throughout the surviving towns. When one of the wizards had suffered a great defeat, the people hoped for the war to end, but the wizard sought darker means to retaliate and created legions of undead from his fallen soldiers. The undead soldiers spared no mercy in their retaliation, slaughtering any before them. When they fell upon the small farming village the farmers were too panicked to get away or mount any sort of feeble defense.

Burned into her memory is the image of her parents forcing her into the cupboard as they came, and she remembers the horrible screams of her parents and her older brother as the undead soldiers entered her home. She can still feel the cold that numbed her fingers and taste the acrid stench of death they brought with them. As the deathless slew those close to her she screamed, and they turned upon the unassuming cupboard and drew near. She heard their claws scratch at the boards, her breathing slowed and she felt the warmth of the sun well up inside of her. Her vision was full of light and she slipped into unconsciousness. When she awoke she lay in a field far outside of her village, a single ray of sunlight beating down upon her. Clouds of choking smoke rose up around the ray of light but did not obscure it.

She rose slowly to a sitting position and gazed out in the direction of her village, but all she saw was that acrid smoke and all she felt was sorrow.

She walked for days until she came upon another town, one more pile of smoking memories and horrible ashes. A older man sat in the center of the town, weeping sadly. He was clad in the white and gold robes of a priest and a golden sun hung from his neck. As she approached, her clothes tattered and scarred by fire, her face by unspeakable things, he rose his head and looked to her, his grip on a studded mace of tarnished silver loosened and it clattered to the ground. With a joyous cry he wrapped her in a hug and rose his head to the sky, for the clouds of smoke had split as she passed, a ray of sunshine lit her golden hair like a halo.

The old priests name was Nitan Orao, a devoted servant of Pelor, he had come to the village too late, his powers had returned many of the undead to their former rest, but the villagers were already dead. In every town he had been too late and found no one, until he found Kiera. A sign from Pelor himself he said, a blessing he said, a miracle. He brought up the young Kiera as he traveled, raised her as the daughter he had lost to disease before he joined the priesthood. Upon the priests deathbed, his last wish brought her into the fold of the priesthood proper. She was seventeen. Two years have passed and she has seen a great deal, traveling like the old priest once did, a wandering light in the darkness.

Other Player Knowledge: Other players would know almost nothing of what occurred prior to her joining the priesthood and traveling on her own. There would have been rumors of a terrible past she won't speak of if they had asked around in the clergy, but even then nothing specific. Appropriate titles that others have used not in her presence would be "The Spared One" or "The Spared Blessing". She refers to herself without title, at most describing herself as a humble servant of His Radiance.

Spontaneously Available Spells:
0th level: Light (PHB), Cure Minor Wounds (PHB)
1st level: Lantern Light (BoED), Nimbus of Light (CD), Cure Light Wounds (PHB)
2nd level: Cure Moderate Wounds (PHB)
3rd level: Sunrise (PGtF), Continual Flame (PHB), Daylight (PHB), Searing Light (PHB), Cure Serious Wounds (PHB)
4th level: Celestial Brilliance (BoED), Nchaser’s Glowing Orbs (PGtF), Cure Critical Wounds (PHB)
--Currently Unavailable--
5th level: Curtain of Light (BoED), Mass Cure Light Wounds (PHB)
6th level: Crown of Brilliance (BoED), Mass Cure Moderate Wounds (PHB)
7th level: Sunbeam (PHB), Mass Cure Serious Wounds (PHB)
8th level: Sunburst (PHB), Mass Cure Critical Wounds (PHB)
9th level:
 
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Vendetta

First Post
Xerxes Arya
Xeph Soulknife (Level 1), Psion (Level 6)

STR: . . 8 . . -1 (2 pts, -2 Race)
DEX: . 17 . . +3 (8 pts, +2 Race)
CON: . 13 . . +1 (5 pts)
INT: . . 18 . . +4 (13 pts, +1 @ Level 4)
WIS: . .13 . . +1 (5 pts)
CHA: . 10 . . +0 (2 pts)

HIT POINTS: 39 . . . (10 1st SK + (6d4)/½ +7 +10 psionic Body)

ARMOR CLASS: . 17 . . (+3 Dex) . . (+1 Ring) . . (+1 Amulet) . . (+2 Leather Armor)
ARMOR CHECK PENALTY: 0

SAVING THROWS
SAVE . . . . Total . .Base . Mod . . Item
Fortitude: . +4 . . . +2 . . . +1 . . . +1
Reflex: . . . +8 . . . +3 . . . +4 . . . +1
Will: . . . . . +9 . . . +7 . . . +1 . . . +1
* +1 Save vs. powers, spells, and spell like effects.

BAB: +3
SPEED: 30 feet
INITIATIVE: +3
ALIGNMENT: Neutral Good

FEATS
1st (Level) Psionic Body
1st (Class) Psionic Talent (+2 Power Points)
3rd (Level) Up the Walls
5th (Class) Expanded Knowledge (Energy Missile)
6th (Level) Psionic Meditation

RACIAL ABILITIES
Speed Burst – 3/day +20 feet of movement that lasts 3 rounds.
Naturally Psionic – Gain 1 bonus power point.
Darkvision, 60 feet.
+1 Save vs. powers, spells, and spell like effects.

CLASS ABILITIES
Mind Blade (Soulknife)
Weapon Focus: Mind Blade (Soulknife)
Wild Talent (Soulknife)

PSIONICS
Power Points/Day: 52 . . (+35 Base) . (+2 Wild Talent) . (+12 Bonus) . (+1 Race) . (+2 Psionic Talent)
Discipline: Telepathy

POWERS KNOWN
1st Force Screen
1st Inertial Armor
1st Entangling Ectoplasm
1st Mind Thrust
1st Create Sound
2nd Levitate, Psionic
2nd Control Sound
2nd Aversion
2nd Tongues, Psionic
2nd Energy Missile
3rd Empathic Transfer, Hostile
3rd Body Adjustment
3rd Energy Wall
3rd Body Purification

CLASS SKILLS
* Soulknife Class Skills
# Both Psion and Soulknife
Autohynosis*: +4 …(+3 Ranks)…(+1 Wis)…
Bluff: +6 …(+6 Ranks)…(+0 Cha)…
Climb*: +2 …(+3 Ranks)…(-1 Str)…
Concentration#: +11 …(+10 Ranks)…(+1 Con)…
Diplomacy: +6 …(+6 Ranks)…(+0 Cha)…
Gather Information: +4 …(+4 Ranks)…(+0 Cha)…
Hide*: +8 …(+4 Ranks)…(+4 Dex)…
Jump*: +3 …(+4 Ranks)…(-1 Str)…
Knowledge (Arcana): +6 …(+2 Ranks)…(+4 Int)…
Knowledge (The Forge): +14 …(+10Ranks)…(+4 Int)…
Knowledge (Psionics): +6 …(+2 Ranks)…(+4 Int)…
Knowledge (Planes): +6 …(+2 Ranks)…(+4 Int)…
Listen*: +5 …(+4 Ranks)…(+1 Wis)…
Move Silently*: +8 …(+4 Ranks)…(+4 Dex)…
Psycraft: +6 …(+2 Ranks)…(+4 Int)…
Sense Motive: +7 …(+6 Ranks)…(+1 Wis)…
Spot*: +5 …(+4 Ranks)…(+1 Wis)…
Tumble*: +6 …(+2 Ranks)…(+4 Dex)…

LANGUAGES SPOKEN
* Native
*Common
*Xeph
Draconic
Elven
Sylvan
Goblin

EQUIPMENT
Heward’s Handy Haversack
2,000 gp

Ring of Protection +1
2,000 gp

Cloak of Resistance
1,000 gp

Amulet of Natural Armor
2,000 gp

Horn of Fog
2,000 gp

Leather Armor (10gp)
Light Crossbow (35gp)
30 Bolts (3gp)

Bedroll (1sp)
Blanket, Winter (5sp)
Flint and Steel (1gp)
Ink vial (8gp)
Inkpen (1sp)
Lamp, common (1sp)
Oil, Pint x 3 (3sp)
Rope, Silk (10gp)
Spellbook, blank (For keeping a journal, note taking) (15gp)
Soap
Waterskin x 4 (4gp)
Traveler’s outfit (1gp)
Trail Rations x 5 days (2gp 5sp)
Acid flask (10gp)

MONEY
Platinum: 13
Gold: 76
Silver: 28
Copper: 10
Gems
Rubies, Small x5 = 100gp each
Various small gems x8 = 25gp each

Xerxes Arya was born a minor Noble among a peaceful Xeph county. But before he was the age of two, a vicious Xeph cult rampaged through the Hamlet where they lived. Xerxes father, Assim, was well known for his psionic abilities and when the cult found the young Xerxes, they took him alive wishing to train him as a Soulknife assassin. Xerxes was young, too young for the training, but his masters were cruel and forced him to into many labors of practice.

When Xerxes was 8, Cyrus, the slave man who was captured to tend to young Xerxes needs (as none in the cult wished to waste their efforts on such a trivial task) found the opportunity to escape with Xerxes from the Cult. Cyrus had known the Noble Assim and knew the good Lord would be loath to see his son raised as a cult assassin. Assim was a peaceful man, and while many Xeph trained to be a Soulknife (Though, they need not be an assassin), Assim taught a more peaceful path, opening up the psionic mind to more abilities.

Cyrus fled with Xerxes for many years, wandering the country side and teaching the young man as much as he knew of the disciplines of the Psion. But, just 6 months ago, Cyrus gave in to age and died. Xerxes mourned the man he’d come to love as his father. Xerxes, not knowing where he was from, for they had wandered for most of his life and he never knew a real home, decided that he would try to do the memory of both Cyrus and Assim justice by traveling the lands and using the abilities that he knew to aid who he could.

Other Players' Knowledge
Xerxes is a rather friendly and personable young chap. Both his history posted here and the Xeph information and tidbits at the end regarding Xerxes will probably be known to anyone who has chosen to spend some time with him. (Except for the stuff that he doesn't know, his future desires for art) Xerxes, despite having lost his family at a very young age, has little emotional scarring that might make him keep anything secret. He's open and honest about things as he never learned to be any other way.

Though he still retains most of the skills he was trained in by the Cult (His level 1 Soulknife skills and abilities), his memories of the Cultists are vague at best. He does remember hating them and being abused by them, but since traveling with Cyrus, he's been happy. Cyrus raised him well and they spent many hours talking about things, so even the early traumas of Xerxes' life have little impact on who he is today. Xerxes has seen a lot in their travels but he has not experienced a lot.

At this point in his life, Xerxes sees the party members as his family, having trained with them for most of the years since Cyrus' death.
 
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Vendetta

First Post
They are one of the races in the psionic handbook (the "stat" info is under the Psionic Races link on the link posted above). I'll type the info for you tonight when I get home from work. But for now, here is the vital info listed under that link.

• +2 Dexterity, –2 Strength
• Medium: As Medium creatures, xephs have no special bonuses or penalties due to their size.
• Xeph base land speed is 30 feet.
• Darkvision out to 60 feet.
• +1 racial bonus on saving throws against powers, spells, and spell-like effects. Xephs have an innate resistance to psionics and magic.
• Naturally Psionic: Xephs gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
• Burst (Su): Three times per day, a xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.
• Automatic Languages: Common, Xeph. Bonus Languages: Draconic, Elven, Gnoll, Goblin, Halfling, Sylvan.
• Favored Class: Soulknife.
 
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