SilanthosKB
First Post
I am noticing more and more when playing 5th edition thatthe combat is nice that it is simplified but at the same time thissimplification is causing issues with party wipes and killing of the weakerplayer classes. Let me explain.
Most of the encounters have the party outnumbered. So thecharacter with the higher armor classes ( Fighter / Barbarians ) move forwardto try to slow the advance and try to setup a defensive front to help protectthe weaker lower armor / lower HP classes. Depending on initiative I am find weare usually surround either before we act or by the end of round 1. This doesleave any room to retreat or even setup away to help weaker players survive.
Now here is where the issue is. There is no way for thefighter to be able to stop that group from a) running right around him give allcreatures advantage ( which is huge in this version) on all attacks or worstrun right the weaker players and take them down even quicker. Yes I know theyhave 1 Opportunity attack per round but that doesn’t help when you areoutnumbered and 5 or 6 are going past you.
What I am finding that the DM we have is very lucky and withadvantage is hitting even the high armor classes (18 and 19) 60% to 75% of thetime. So the fighters by round two are at below half in their HP.
Let not talk about the lower HP characters.
I am just wondering if other are experiencing this and whatoption that we could look at to make this game fun again. It is no fun when byround 2 that 1 or 2 characters are down and the rest are getting their buttshanded to them.
Most of the encounters have the party outnumbered. So thecharacter with the higher armor classes ( Fighter / Barbarians ) move forwardto try to slow the advance and try to setup a defensive front to help protectthe weaker lower armor / lower HP classes. Depending on initiative I am find weare usually surround either before we act or by the end of round 1. This doesleave any room to retreat or even setup away to help weaker players survive.
Now here is where the issue is. There is no way for thefighter to be able to stop that group from a) running right around him give allcreatures advantage ( which is huge in this version) on all attacks or worstrun right the weaker players and take them down even quicker. Yes I know theyhave 1 Opportunity attack per round but that doesn’t help when you areoutnumbered and 5 or 6 are going past you.
What I am finding that the DM we have is very lucky and withadvantage is hitting even the high armor classes (18 and 19) 60% to 75% of thetime. So the fighters by round two are at below half in their HP.
Let not talk about the lower HP characters.
I am just wondering if other are experiencing this and whatoption that we could look at to make this game fun again. It is no fun when byround 2 that 1 or 2 characters are down and the rest are getting their buttshanded to them.