ASoIaF RPG - A Tourney of Gulls [Recruiting]


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Hmm. May have to tweak my character, and make him less "invincible badass" and more "can afford his weapons and armor." :confused: Meh. On second thought, editing the character will take away from his general feel. So should I roll or you?

Tangentially, is everyone else cool with a randomly determined house banner?

You can roll; use the ENWorld dice roller an attach it to one of your posts.

As far as affording stuff goes, there's a bit of inference I've made (possibly bordering on house rule) - a player can invest 200 gold dragons into his House to give it +1 Wealth; seems reasonable to me that a group of players should be able to reduce Wealth by 1 to give them 200 gold dragons to spread between themselves; this also gives knightly folks the extra funds to ransom back their armor and mount should they absolutely tank it in a joust.

Not something you always want to do, but available if you can convince the Lord you need is great.
 




Also, I noticed there where different mounts in the link I had posted. I was wondering if there are certain in-game differences between the mounts.

There are some differences in stats:
Destriers are far more expensive than coursers without a huge gain in ability - almost too much to risk in combat/joust without a lot of money to replace/ransom them.

Coursers are solid warhorses for those who can afford them.

Rounseys are the cheapest warhorses, used by hedge. Knights and lesser nobles.

Sand steeds are fast and fairly solid, but can't wear barding and are mainly found in Dorne.

The other mounts aren't trained for war and are primarily used for gear (mules), riding (palfreys), or farmwork/wagon-pulling (stouts)
 

There are some differences in stats:
Destriers are far more expensive than coursers without a huge gain in ability - almost too much to risk in combat/joust without a lot of money to replace/ransom them.

Coursers are solid warhorses for those who can afford them.

Rounseys are the cheapest warhorses, used by hedge. Knights and lesser nobles.

Sand steeds are fast and fairly solid, but can't wear barding and are mainly found in Dorne.

The other mounts aren't trained for war and are primarily used for gear (mules), riding (palettes), or farmwork/wagon-pulling (stouts)

I don't know if any of you have ever seen a 'real' warhorse with armor and the lot. I for sure wouldn't want to be on the receiving end of a mass charge.
These are flemish warhorses, ironically the only reason this breed survived is because they were used as plowhorses from 16th century onwards. One of the only surviving 'pure' breeds of warhorses. Magnificent beasts.
 

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I think my character sheet is finally complete. Cor Azer, if you can look it over, make sure everything's ok.

Fairly good - only three minor errors (all the same one) - some weapons have a Training requirement, expressed as some number of Bonus dice. This number of bonus dice is removed from your specialty when you determine what your test dice are to attack with that weapon. In your case specifically, Ser Jarl has a bastard sword (1B), tourney lance (1B), and war lance (1B) and while he normally has Fighting 5; Spears 2B, Long Blades 2B, with those three weapons, his test would only be 5D + 1B.
 


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