Assassination 2: The Lost Children

OOC: [MENTION=36973]stonegod[/MENTION], could you please push that minotaur one closer to Bellegon (so that it's in K column anywhere between 17 and 21)



"Czern, can you return that minotaur to it's former position? I'm preparing something, but they keep moving about."
 
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Vertexx69

First Post
The Palisade Round 8
Rohna,
Goliath Fighter/Warlord 10
49/88 HP (5THP)
Resist All 1

Rohna wheels and drives her blade deep into the flank of the warden yet again. Olaf's bladed tusks find purchase from below as well this time. The blood sprays anew from the boss of the palisade, wrapping the rageblood fighter in a fresh bubble of spinning crimson mist.
[sblock=Combat Actions]Free: Speak
Minor: ...
Move: to A17/B18
Standard: MBA charge* to E16/F17 vs Warden Hit AC 33 for 31 dmg and marked UENT.
Action Point: ...
Gore:
vs Warden Hit AC 29 for 8 dmg. [/sblock][sblock=Rohna]Rohna—Female Goliath Fighter 10 Resist all 1
Initiative: +5, Passive Perception: 21, Passive Insight: 16
AC: 26, Fort: 22, Reflex: 17, Will: 18 — Speed: 5(6), 9 when mounted
HP: 49/88 (5THP), Bloodied: 44, Surge: 22, Surges left: 13/13;
AP: 0/1, Second Wind: Used, Milestones 0
Powers -
Crushing Surge
Cleave
Practiced Rider
Passing Strike
Disrupting Advance

Rhino Strike
Hydra Charge

Stone's Endurance

Perceive Weakness
Inspiring Word
Villain's Menace

Boundless Endurance
Rain of Steel
Bloody Blades


Vanguard Glaive +2 "Kordestad" (daily, minor)
Flaming Warhammer +1 (daily, free)
Antipathy Gloves (daily, standard)
Summoning Rimefire Plate (at-will, minor)
[sblock=Pals]Olaf—Dire Boar 6
Resist 10 all; HP 85/85 (0THP); Bloodied 42 AC 20; Fortitude 21, Reflex 17, Will 16, Speed 9. Property: Rabid Charger (while mounted by a friendly rider of 6th level or higher; at-will) Mount; After Rohna charges, Olaf makes a gore attack in addition to Rohna's charge attack. Furious Charge; When Olaf charges, his gore deals an extra 5 damage, pushes the target 2 squares, and knocks the target prone on a hit. Death Strike (when reduced to 0 hit points); Olaf makes a gore attack. Powers: Gore (standard; at-will); +11 vs. AC; 2d10 + 4 damage, or 2d10 + 9 damage against a prone target.

Mitra—Vadalis-Bred Griffon 11
Resist 10 all; HP 126/126 (0THP); Bloodied 63, 2/2 HS (31), AC 26; Fortitude 25, Reflex 24, Will 23, Speed 9. Property: Rabid Charger (while mounted by a friendly rider of 7th level or higher; at-will) Mount; After Rohna charges, Mitra makes a claw attack in addition to Rohna's charge attack. Powers: Claws (standard; at-will); +16 vs. AC; 2d6 + 5 damage.

Gretta—Construct 15 (Seed of War)
AC: 28, Fort: 23, Reflex: 19, Will: 18 — Speed: 4
HP: 22/22(0); Bloodied 11
Helps flank, can be attacked. Spend HS to negate dmg to seed warrior. Deal 10 dmg to adjacent foe when ally hits that foe.

[/sblock][/sblock][sblock=Immediate Reaction]Perceive Weakness - When enemy Rohna sees misses with a melee attack. Rohna's next melee weapon attack against the target before the end of her next turn gains a +2 power bonus to the attack roll and deals 2d4 extra damage. Special: If her next attack against the target misses, she regains the use of this power.[/sblock]
OOC: Does the warden have reach? If not then he couldn't have targeted Rohna without moving.

*Movement during a charge does not provoke Opportunity Attacks.

Damage Summary:
(Total damage if all attacks hit)
Warden (39 Dmg)
Charge, AC 33 for 31 dmg
Gore, AC 29 for 8 dmg
 

FourMonos

First Post
GM: My apologies, I thought Rohna was next to the Warden. He would have moved next to Rohna to attack. I don't think that would have triggered an OA.
 

KarinsDad

Adventurer
GM: My apologies, I thought Rohna was next to the Warden. He would have moved next to Rohna to attack. I don't think that would have triggered an OA.

OOC: Actually, it would have. Rohna was on E17/F18 last round. The Warden was right next to her on G18. If she moves away like she did in order to get the charge and the extra attack, the Warden gets an OA.
 

KarinsDad

Adventurer
"Does that help Bellegon?" Chael asks as her stones smash into the Warden and Ted, and pushes the Warden back.

*Come along Dusk.*


[sblock=Actions]
Note: [MENTION=88601]FourMonos[/MENTION]Chael regenerated 6 hit points at the beginning of her turn last round, so she is at 42 hit points, not 36 hit points.


Move: Shift to E19, Dusk shifts to D20
Standard: Magic Stone vs. Minotaur 2, Warden, and Ted in that order

vs Reflex, 15(Minotaur 2), 24 (Warden), 26 (Ted), 14 damage

Push Warden to H17.

+2 to defenses to Chael due to Dusk, +1 to Dusk's defenses due to Chael, +1 AC/Ref boots

Ted is marked and at -3 to hit anyone but Chael.
[/sblock]
[sblock=Immediate Actions]
In order:

Using Mind Spike on a foe this round if he is adjacent to Chael and hits an ally adjacent to Chael (but not Chael).

IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.

Using Guardian's Counter this round if an ally within 2 is hit.

II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.

Will do Forceful Reversal Augment 1 without pushing or shifting if Ted hits Chael and is adjacent to her.

IR
Forceful Reversal (augment 1)
Trigger: An enemy hits Chael.
Attack: +15 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
[/sblock]

[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions:
Adverse Conditions:
Initiative: +5, Passive Insight: 27 Passive Perception: 27
Senses: Low Light Vision
Power Points: 2/4
HP 42/76
Bloodied 38
Surge Value 19; Surges Per-Day 12/12
AC 29 Fortitude 22 Reflex 20 Will 23 Speed 5
Currently AC: 32 Fortitude 24 Reflex 23 Will 25 adjacent to Dusk, boots of fencing master
Action Points: 1
Second Wind: Not Used
Dusk:
HP: 12/38 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 23, Fortitude: 25, Reflex: 21, Will: 25
Currently AC: 24, Fortitude: 26, Reflex: 22, Will: 26 (adjacent to Chael)
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Spirited Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Summon Fire Beetle
Wall of Thorns
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Psychic Feast
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Cloak of Displacement +2
Dragonrider Scale +3
Summon Fire Beetle
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
 
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FourMonos

First Post
GM: [MENTION=82251]TwoHeadsBarking[/MENTION] I forgot to list prone as a condition for Alexia. Fixed in post.
[MENTION=48854]Vertexx69[/MENTION] I checked the coordinates listed against the map, you would take an OA moving away from the Warden, do you want to take the hit or change your action?

 

Vertexx69

First Post
[sblock=@4M]Rohna is wielding a reach weapon (Glaive) so she is in the back square of the dire boar's space, so that the boar can attack too if she hits. That's why I asked the question above. So unless the warden has both reach and the threatening reach feature, he can only make an OA on the boar who has resist all 10. So go ahead :).[/sblock]
 

KarinsDad

Adventurer
[sblock=@4M]Rohna is wielding a reach weapon (Glaive) so she is in the back square of the dire boar's space, so that the boar can attack too if she hits. That's why I asked the question above. So unless the warden has both reach and the threatening reach feature, he can only make an OA on the boar who has resist all 10. So go ahead :).[/sblock]

OOC: That sounds real good except that the rules do not work that way. Both the rider and mount occupy the space of the mount. In Rohna's case, all 4 squares. The player of the PC gets to pick the origin square of attacks, but that does not mean that the PC is in that square and only that square. It means that the attack originates in that square.

At all times, any creature that threatens a mount also threatens the rider.
 


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