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Assassin's Creed

Goobermunch said:
For those who have repetitiveness concerns, I can't help but ask, are you reading all of the information associated with those other side missions?

The repetitiveness didn't get to me much, because I spread my play out a fair bit, so I never did more than one mission in a sitting (or even a couple of days).
 

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GoodKingJayIII said:
I just got this the other night. I don't disagree that there is a lot of repetition. I can see why some people would not it as much. But this is not a game that's meant to be played in a straight line. I'm an explorer, so I always attempt to hit every high point and find all the nooks and crannies above and below the rooftops. Plus I like to toy with guards... walk up to a dude, assassinate him, watch a guard wander by, assassinate him, rinse, repeat until eventually there are seven or eight bodies scattered throughout the street.

Early thoughts on this game: it's good, and it has a decidedly non-linear feel that I really enjoy. The Sci-Fi elements of the story are somewhat jarring, but I've only completed the first assassination and the story is starting to get interesting. So that may change. The combat, though simple, is incredibly visceral and cinematic.

Overall I think it's a good effort for the new IP. I think if they do the right things, the second game could be really interesting.

A friend of mine played it on the PS3, and there *are* Easter Eggs.....he was wandering around in Jerusalem, I believe, and the bas relief carving on one of the buildings is of Optimus Prime in truck form, with Autobot symbol intact. He brought a picture in to work on his camera phone.

I'm sure it's not the only hidden nugget.

Banshee
 

Goobermunch said:
On to your other point however, D&D has nothing in common with stealth action games (though I hope this can be lessened in 4e). There's a problem with taking four people and instructing them to infiltrate the enemy base when one of your infiltrators is a ninja, two of them are walking tin-cans, and the last one consistently trips over his robes. Balls to the wall assault is generally the only action, since your infiltrators are only as good as the lower of your lowest hide and move silently checks.
Uggh. I hate this kind of arguement. D&D characters are as sneaky as they want to be. Light armor is about as good as heavy armor in 3e, and in many situations is beter. On top of that, spells and magic items make it perfectly possible for non-ninjas to infiltrate. If characters are big clanking garbage cans and boom-blasting demoltionists, then they've made a decision to devote their resources exclusively to brute force. It's not that infiltration simply wasn't an option.
 
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While I really enjoyed a lot of the gameplay in AC, I absolutely hated the ending. The final fight was disapointing, and the story line didn't conclude - it just stopped. Also, despite the astounding number of sidequests in the game, there is absolutely nothing to unlock. It seemed pretty obvious to me that this game was rushed to release, and sacrificed a lot of content in doing so. Luckily, they weren't forced to skimp of the graphics. Those were amazing.
 

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