Herobizkit
Adventurer
I'm going to have to agree 100% with the OP's take on 3.x.
The "new" D&D IS a nightmare to run as a DM. This is especially true if the DM is a casual gamer type - one that plays once or twice a week and doesn't pick up a book unless he's prepping for a session. There is such a quagmire of rules, option, errata to both, counter-errata to the errata... most casual DMs (like myself) can't keep up.
MY biggest issue is with the sheer volume of possibilities intrinsic to the game's design. For each new rule, monster, class, or alternate handbook *G*, I simply must find a way to integrate it into my current campaign/adventure. There are times when I want to pitch the whole mess out the window... ESPECIALLY when it comes to character design. Thanks to prestige classes, I now have to plan out my whole character from 1-20 just to be sure I get to play the character I want. And if I don't pick a prestige class, then I feel my character becomes too 'vanilla'. But again, that's my own issue.
d20 definitely has a different feel than the previous editions. OD&D and previous was about survival; AD&D was about killing things and taking their stuff; AD&D2 was about tweaking characters in new ways; d20 takes all of this and crams it into one giant machine, grinds it up, and spits it out in a huge mess. The game tries to cater to every gamers' tastes, which it should. But by doing so, it loses a bit of its own identity -- and it takes a lot of effort for new DMs and players to find the identity they want in their RPG.
I do like 3.x, and I will continue to play it. I will also continue to seek out "alternate handbooks" to use in place of the core rules.
The "new" D&D IS a nightmare to run as a DM. This is especially true if the DM is a casual gamer type - one that plays once or twice a week and doesn't pick up a book unless he's prepping for a session. There is such a quagmire of rules, option, errata to both, counter-errata to the errata... most casual DMs (like myself) can't keep up.
MY biggest issue is with the sheer volume of possibilities intrinsic to the game's design. For each new rule, monster, class, or alternate handbook *G*, I simply must find a way to integrate it into my current campaign/adventure. There are times when I want to pitch the whole mess out the window... ESPECIALLY when it comes to character design. Thanks to prestige classes, I now have to plan out my whole character from 1-20 just to be sure I get to play the character I want. And if I don't pick a prestige class, then I feel my character becomes too 'vanilla'. But again, that's my own issue.
d20 definitely has a different feel than the previous editions. OD&D and previous was about survival; AD&D was about killing things and taking their stuff; AD&D2 was about tweaking characters in new ways; d20 takes all of this and crams it into one giant machine, grinds it up, and spits it out in a huge mess. The game tries to cater to every gamers' tastes, which it should. But by doing so, it loses a bit of its own identity -- and it takes a lot of effort for new DMs and players to find the identity they want in their RPG.
I do like 3.x, and I will continue to play it. I will also continue to seek out "alternate handbooks" to use in place of the core rules.
