MoonSong
Rules-lawyering drama queen but not a munchkin
Well, I find characters who have little to no penalties boring and unapproachable, because that's not relatable to me. I deal with enough people who were born luckier than me in real life. Doesn't mean I want to fail everytime when I game, but I like the idea of magic being a great equalizer that it isn't in real life.Depends on the system, but probably not. I find characters who have little to no bonuses terribly boring, because they usually fail at least as often as they succeed, and that gets really grating. I deal with enough failures in my everyday life. Doesn't mean I want to have an unmitigated stream of successes when I game, but it does mean I'd rather the ratio be better than IRL.
I just don't find the idea that only "übermen" are worthy of any respect and success appealing. Maybe they can be a little over-represented in adventurers, but that is very different from normal people not counting at all.And, as stated, "adventurers" aren't sampled from all people. They're sampled from a highly divergent group that differs from the normal distribution (hah, I'm punny) in several ways. Why should we expect career adventurers to have a distribution of characteristics that resembles the distribution of all people? That would be like presuming that all people who make a reasonable living as performers in the entertainment industry should have characteristic distributions that resemble all people from their nation of origin. (As one simple example, left-handed individuals are over-represented in interactive sports like tennis and baseball, but have about the same representation as the overall population for non-interactive sports like swimming or pole-vaulting.)
If they aren't your power fantasies, and they aren't my power fantasies, why bring them up at all?Again, none of these are power fantasies for me. It's just demonstrations of plausible IRL individuals who are not "likeable" but are charismatic.
Three in four is a pretty good chance.Alright. Let's, again, take this hypothetical all-18s character. They attempt a task which they don't have proficiency (which...should still be most things). An Easy check is DC 10, they have +4 to the roll. That means 25% of the time (a roll of 5 or lower), they will fail to do that Easy thing. That's...hardly a negligible chance of failure. I dunno what things you would consider "easy" (as opposed to "very easy"), but if you had a one-in-four chance of genuinely failing to do something, would you be all that likely to presume you can just do it no sweat?
And? I'm not attacking point-buy. I find it an acceptable compromise to straight 3d6 or a 13 for prime stat, 10 for Con/Dex 4's and 5's for everything else. And I like it way more than 4d6 drop lowest.And very few actual characters have all 18s, certainly none generated by point-buy methods in 5e.
You seem to be very sensitive to failure.How do you mean "contradict what you are roleplaying"? Again, it is entirely possible to fail (25% chance) at "easy" things even for someone who has all 18s, and even for someone who (somehow) has a 4 in a given ability score, a Medium task (DC 15) is still potentially achievable, about 15% chance even without proficiency. So...even if you had scores wildly at variance with what 5e provides, you would still have a non-negligible (>5%) chance to succeed at things your character is supposed to fail horribly at all the time.
Well, then don't use it. Because it is gatekeeping.I do not like resorting to this kind of argument, because it smacks of gatekeeping and the like:
A 4e Paladin that dumps Strength (8) and has no training in Athletics (normal, since Paladins didn't have that as a class skill for whatever reason) would seriously struggle with at-level Athletics checks even early on--in fact, just climbing a ladder (DC 5) has a 25% chance of failure! I dunno about you, but I'd call that a pretty good demonstration of physical weakness, if one in four attempts to climb a ladder causes you to fall on your rump. Forget trying to do something like "climb a rock wall" (DC 15)!
And this contradicts my argument how? My point is could you get the same experience if that 8 was an 18? That's my whole point.
Funny how you defend your point with not wanting a perfect success forever, yet you are basically telling me to either actively sabotage my party by voluntarily failing each and every roll or to go play something else, because obviously there's no way I can get a perfect failure. How a 25% chance at failure is somehow so bad while a 60% chance at failure is still pretty good.Why? Why should "you literally won't get to play anything like what actually excites you" be a red flag for the player's response to the journey not being guaranteed? I'm not asking for perfect success forever. (Anyone who presumes a desire for perfection from their opponents in a debate has ceded a point to those opponents.) I'm asking for having the opportunity to see a story with a particular beginning. I want that story to diverge from my expectations. I want that beginning to be only the vaguest hint of the places I'll go and the things I'll see. And I am far from alone in this desire. That's what most fans of point-buy want: the opportunity to begin with something they can actually enjoy watching evolve, as opposed to beginning with something that bores them or stymies them at every turn.
Yes, because the truth always matters, even if it is concealed from me. But that's a can of worms we maybe shouldn't open. Suffice it to say that yes, it does matter to me, and this mattering is driven by deeply-held principles, not simply arbitrary whim.
Oh so having a less than perfect score really matters to you, because truth. But I caring for having an actual 4-5 is somehow a silly thing?
Again, weak and flawed isn't automatically all failure all the time. At that point it isn't a game anymore. Perhaps your power fantasy is being so powerful that you can roleplay being the gifted and special winner. I want to roleplay in a fantasy where being like me is not an issue, because you don't need to be special to become important.People are throwing these terms around as though having stats below 8 guarantees failure. It doesn't. Or that having stats above 17 guarantee success.