Hey all,
I have a game happening tonight and I've hit a writers block.
During the session tonight, my PCs will be travelling the Astral Plane on an Astral Skiff when they will encounter an Astral Dreagnaught - a creature I have never used, but have always wanted to- and now will!
I tend to design solo encounters as a staged fight progression sort of thing. For example, in the past, I created a solo fight with a Purple Worm that during the first stage of the fight had minions (baby worms) come out of the ground to attack the PCs. Once the worm reached 75% of HPs, the minions stopped coming out, but now stalactites started falling from the cavern roof (as the purple worms thrashing began loosen them and cause them to fall). At 25%, the worm burst a hole in a thin cavern wall realeasing a tidal wave of water that filled the bowl shaped cavern (limiting the squares the PCs could use for dry ground as well as complicating the fight quite a bit).
I would like to do something along these lines and I just can't think of anything unique/interesting/fun that is along these lines yet feels different.
So I'm asking you guys to help me brainstorm.
Thanks.
I have a game happening tonight and I've hit a writers block.
During the session tonight, my PCs will be travelling the Astral Plane on an Astral Skiff when they will encounter an Astral Dreagnaught - a creature I have never used, but have always wanted to- and now will!
I tend to design solo encounters as a staged fight progression sort of thing. For example, in the past, I created a solo fight with a Purple Worm that during the first stage of the fight had minions (baby worms) come out of the ground to attack the PCs. Once the worm reached 75% of HPs, the minions stopped coming out, but now stalactites started falling from the cavern roof (as the purple worms thrashing began loosen them and cause them to fall). At 25%, the worm burst a hole in a thin cavern wall realeasing a tidal wave of water that filled the bowl shaped cavern (limiting the squares the PCs could use for dry ground as well as complicating the fight quite a bit).
I would like to do something along these lines and I just can't think of anything unique/interesting/fun that is along these lines yet feels different.
So I'm asking you guys to help me brainstorm.
Thanks.