TSR At TSR: Walking Around The Building

Let me give you a little background. I became the Director of Creative Services at TSR. Upper management wanted me to have that title so when I tried to manage the editors and designers my words carried a bit of weight. I had edited, designed, and worked on many types of production projects at TSR and other companies. This ensured that I spoke their language and I was difficult to give crazed...

Let me give you a little background. I became the Director of Creative Services at TSR. Upper management wanted me to have that title so when I tried to manage the editors and designers my words carried a bit of weight. I had edited, designed, and worked on many types of production projects at TSR and other companies.

This ensured that I spoke their language and I was difficult to give crazed excuses to on a daily basis. Basically, just frequent checks on their work flow did the job. I had a neat trick. Every Friday I ordered all the designers to give me their massed work for that week. I would then read one of them over the weekend and comment on it the next week. You would be amazed how that improved hitting deadlines for all of them.

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The first TSR building, a few blocks from Gary Gygax's house
photo from
2016 WotC tour of Lake Geneva

Now, let's take a look at the offices of TSR. The building was about two hundred yards long and roughly 50 yards wide. There was a large warehouse on the west end and a large office complex on the east side. Upper management were in spacious offices with a large secretarial pool in the middle of the offices. Gary and Brian's officers were huge and Gary had a steam bath by his offices, but I don't know if he ever used it. Gary's lovely daughter Elise was his secretary for a bit and she had a nice office area in front of Gary's large office. Across from these offices were the graphics and book department in their own wing of the building.

There was a great mail order hobby shop in about the middle of the complex on the second floor. There was a purchasing agent department under them. In those days TSR kept three purchasing agents very busy looking for good prices on the various parts in a TSR product. Those people also did a great job in getting my department to fill out purchasing forms that exactly detailed what the product was supposed to be. The artists were on the east end of the building on the second floor in a large single room. Below them was a nice cafeteria.

The editors and designers were in what we called cube land. Each of us had a ten feet long by six feet wide cube and they were all closely connected. The walls were made of sound absorbing fabric, but most conversations from cube to cube could be easily heard. There was a batch of cubes on the first floor and a slightly bigger batch of cubes on the second floor. On the second floor was a large meeting room and we had a lot of TSR product in there. We had deals with other companies to trade product and most of those materials were kept in that meeting room.

Each cube had a computer table with a computer, a desk, phone, chair and another chair. There was a work table and several large cupboards to store materials.

I remember the day I made my managerial decision like it was yesterday. Lorraine Williams was the president of the company having taken over TSR in a hostile stock takeover. She came up to my cube and read me the riot act for many products being late.

I didn't like being reprimanded for something I was working hard to fix. Although it was true the company was late on a few projects, I was on top of those and we were catching up to the posted schedule. I really didn't like everyone and their mother hearing me get reprimanded. She could have summoned me down to Mike Cook's office. He was my immediate supervisor at the time. I felt she had deliberately chosen my cube so that others could hear her displeasure at the entire department. I was fuming. Several of the editors and designers came into my cube later, to try and make me feel better. Their efforts didn't work.

From that moment I decided that my experience would not be felt by the people I managed.

I think it was Zeb Cook who got the first “walk around the building.” As I remember it, he had made comments to Lorraine about things he was working on in a disparaging way. Naturally, she spoke sharply to Mike Cook and he spoke sharply to me. Zeb's comments weren't a problem, but he hadn't given me a chance to fix his issue. We walked around the outside of the building and I calmly talked about his problem and what he had done that caused me grief.

In all the times I took people around the building for a walk, I tried hard to sound calm and reasonable.

Over the time I was a manager I had many walks around the building. I remember a walk with Jon Pickens. He was an excellent editor and he really knew AD&D backwards and forwards. The only problem he had was one of zeal. Zeb Cook was working on 2nd edition and doing a great job. Jon was giving lots of advice on the project and getting on Zeb's nerves. I had to tell Jon to back off and that took two laps around the building to explain to him so that he understood I didn't want him to stop working with Zeb, I just needed him to do it in a way that Zeb didn't find irritating.

I don't know of a managerial policy that exactly covers the “walk around the building.” They sure did work great for me as I never had to take an editor or designer around the building for the same problem twice. Zeb Cook held the record for the most walks. Most of the other editors and designers had a single walk around the building.
 

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Jim Ward

Jim Ward

Drawmij the Wizard

Scrivener of Doom

Adventurer
oh no, I don’t do it in that way. I have a good relationship with the people I oversee. Usually they are mad that they have been asked to do a task in a deparmtebt they aren’t assigned and are mad at me so I take them there to voice their concern because my hands are tied on the matter. We talk on the way about why I need it and I listen to their concern and acknowledge it and then hand them off. HR can do more to help them when they get upset than I can at that point. By the time we get there Their concern is quelled. Usually they are surprised in a positive way that I am trying to get their concerns to the people that can actually help them. so my post came off wrong. No threats. I do talk to them about it being inappropriate to be yelling at me though.

I just want to congratulate you on finding an actual use for HR.
 

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Eyes of Nine

Everything's Fine
I usually take a person into a conference room when I have to have a similar talk, but I like idea of "walking around the building," I may implement that.

We work in Southern California, so walking around the campus is common. We also do weekly 1x1s in our walks, so that any issues can be brought up there, either positive or negative. This way no one dreads the walk, it's more an opportunity to "air grievances" early on.
 

TheSword

Legend
Love the style. Walking and talking gives people a sense of freedom and is less confrontational than being in an enclosed space.

Our equivalent is “let’s go across the road to get a coffee.”
 

Jim Butler

Explorer
My cube at TSR was the largest of any cubicle space I've seen in my working life. Half was populated by your computer and working library, while the other half was kept mostly clear for galley reviews, maps, bluelines, and other projects that required a lot of space to complete properly.

-Jim
 

Mournblade94

Adventurer
And I am Happily Playing the game Zeb Cook is in charge of now... Elder Scrolls Online. Richard Baker, Zeb Cook, I think even Bill Slavicek. I love playing the games that old TSR Folk are making great now.

I remember reading Dave Cook's 'resignation' letter in Dragon. How he was leaving for the Video Game Industry. Well turned out that worked out for us great if you love Elder Scrolls like I do.
 

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