Keeper of Secrets
First Post
The day that several members of a party of adventurers come to me, the GM, with reasons why their characters should actually be adventurers is the day they must check me into a mental institution. That seems about as irritating as Call of Cthulhu players asking for help as to why their character would be investigating things in the unknown (which actually happened to me once and my answer was something along the lines of 'because you the player agreed to play this GAME!')







