Athanatos - A Transhumanist Fantasy Setting

Jürgen Hubert

First Post
If I manage to complete and publish Urbis, there is another fantasy world I'd like to develop. Here is the basic concept:


More than a thousand years ago, a new religion swept the land. Its adherents, called "The Church of the Celestial Star", worshiped a celestial being depicted as a many-pointed star that would allegedly soon arrive and take the souls of the faithful to a paradise. Its priests gained strange powers, only comparable to the druids who draw their strength from nature, and many people did not know what to make of them at first. But they gained large numbers of followers all over the world, and their numbers grew larger still when the world's most powerful observatories detected a distant object that looked like a many-pointed star - and this object was coming closer to this world.

As most of the world prepared to greet the coming of the Celestial Star, a lone wizard who had used his spells to travel from world to world returned from a long voyage. He had visited numerous planets - and some of them had been visited by the so-called "Celestial Star" before, and had been littered with the bones of thinking beings. He found the descendants of a few survivors who had magically shielded themselves from this entity, and from them learned the horrible truth: Apparently, the "Celestial Star" - which they called the "Ravager of Worlds" - sucked up the souls of all sapient beings on the worlds it passed by, leaving behind only corpses. He then learned of the techniques needed to protect locales from this entity, and returned home.

His announcement sent shock waves through society. Some regions took his advice to heart and made moves to magically protect themselves, but the more militant followers of the Celestial Star saw this as an affront to their religion and started a crusade against these heretics. For the few, final years before the passing of the Celestia Star, a war raged, and the embers were still burning when the Celestial Star - a massive being of the size of a small moon - came close to the world's orbit.

And as it turned out, everything happened as the wizard had predicted. The souls of all humans outside of a protected area left their bodies, leaving behind only empty shells that soon perished. Then the Ravager left, leaving a world mostly empty of humans behind. Only seven cities had managed to withstand the onslaught of the Crusade, and now the survivors had to spread out again and rebuild civilization.

Centuries passed. The magical arts flowered. Finallly, certain wizards learned how to separate the human soul from the human body - and how to reattach the soul to a different body. With this, an immortality of sorts was possible - upon the death of the body, the soul, instead of slowly evaporating in the Astral Plane could simply be attached to a new one, such as an alchemically created human or near-human one, a magical construct, an existing animal or plant, or some other, alchemically created hybrid or monster. Over time, many people learned how to "bond" to more than one body, switching between different ones as needed.

Later on, wizards also managed to create daimons - artificial souls that had never inhabited a human body in the first place. The weakest ones were used as servants, and more or less permanently bonded to a single body. The more powerful ones have wills of their own, and are in some places accepted as the equals of humans.

Nations and city-states rose and fell. Wars occurred - many of them doing little more than massive "property damage" in the form of destroyed bodies, but in some, forbidden soul-destroying weapons were used that were able to slay someone permanently. But all in all, human civilization flourished again.

But in recent years, there have been disturbing reports about the resurgence of the Church of the Celestial Star - and now it seems that the Ravager is indeed passing through this region of space again, though it will not come close to this world if it maintains its current course. Its followers believe that if their numbers are great enough, it will hear their prayers and come to take them, too, to Paradise - but since most people are frightened of another encounter with this entity that almost left this world empty of humans, this religion has been harshly suppressed in most regions. And others still have decided to deal with this entity once and for all - they plan to release massive magics on the Ravager in the hopes of destroying it.

Truly, these are uncertain times - but there are plenty of opportunities for bold adventurers as well...


Rule System: d20, with a few alterations. I will be using the Wound/Vitality system from Star Wars d20/Unearthed Arcana. The Wound Points of a character depend on the Constitution and size current body only, and are independent of the character's class level (thus, inhabiting the body of a big golem will make you a lot tougher than inhabiting the body of a mere human). The Vitality Points depends on the character's own Constitution (which I will redefine as "the inherent ability to connect to physical bodies"), and thus is independent of how tough the current body is.

Available Character Classes: All sans paladins - rigidly defined alignment codes don't really fit this settings. Clerics will all be followers of the Celestial Star. That doesn't make them necessarily evil, but it will make them unpopular with most people.

Available Races: Humans, daimons. Humans will start off with a human body (plus whatever other bodies they can buy), daimons can choose from a number of options (such as weaker constructs).


What do you think? Does this sound interesting? And would there actually be a market for such a setting?
 

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It sounds interesting, but I have no clue about marketability. Personally, I already have way too many games going on and a big queue of stuff I'd like to run.

Any setting that can consistently explain why noone can really die is a good candidate for a MMORPG, though. ;)
 

Zappo said:
Any setting that can consistently explain why noone can really die is a good candidate for a MMORPG, though. ;)

True, but I'm afraid I don't have the publishing cred yet that would make big computer game companies approach me to develop their MMORPGs... ;)
 

Zappo said:
It sounds interesting, but I have no clue about marketability. Personally, I already have way too many games going on and a big queue of stuff I'd like to run. ;)

Its sounds like a GURPS sourcebook (which isn't suprising considering the author:)) - but anyway so there's a market for you, the trick is knowing how to break in to it with a D20 product
 

I think it looks cool enough.

It gives the players the option to try out a whole lot of character concepts in the same game while maintaining a central theme.
 

That looks cool. Have you read Adamant's Post Human? It d20 sci-fi mutants and transhumans, but changing it to fantasy shouldn't be that hard.
 



Jürgen Hubert said:
And as it turned out, everything happened as the wizard had predicted. The souls of all humans outside of a protected area left their bodies, leaving behind only empty shells that soon perished.
I see there instead an idea/excuse to introduce a world full of undead. All of them are worshippers of that cult, but as they have no soul, the odious being doesn't care for them. However, humans who turn to the worship of that deity (or at least pay lip service) are no more attacked by undead. As such, many people want to convert to be protected from undead. On the other hand, doing so will draw attention from the odious deity. Well, just ideas to devellop.


Jürgen Hubert said:
What do you think? Does this sound interesting? And would there actually be a market for such a setting?
Since you asked for opinions... Currently, this idea sounds interesting to read, but I frankly I wouldn't be interested in getting this setting or even play in it. The fact is, everything revolves around this single idea, and that's going to be quickly boring. You would have to devellop it into something with much more than that.
 

Turanil said:
Since you asked for opinions... Currently, this idea sounds interesting to read, but I frankly I wouldn't be interested in getting this setting or even play in it. The fact is, everything revolves around this single idea, and that's going to be quickly boring. You would have to devellop it into something with much more than that.

Develop more potential for conflicts and adventures. Gotcha.
 

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