Dr. Strangemonkey
First Post
Jürgen Hubert said:I wonder how I should interpret that comment...
Perhaps the Character Strength should be interpreted as the ability to use the body's strength efficiently - you can still use a body that's much stronger than you are, but this will result in penalties to skills, to hit tolls, and so on...
This will also help to create the "clumsy giant syndrome" frequently seen in movies and cartoons - big and strong characters do a lot of damage, but are less likely to hit than smaller and agile ones. Compare that with D&D giants, who almost always hit!
Interesting, but I'd like to keep the math at a minimum...
I'll have to think about that. But I'm not too eager to make manipulation of memories too easy, as that might have weird effects on experience points and level.
First off, as a complement. Urbis was/is also cool.
Second off, I wasn't actually thinking of new system for size to strength trade-offs just a justification for the one DnD has already.
Third, perhaps the soul integrity technology makes it impossible or difficult to take experience or levels away, at least no more difficult than it is in DnD already, but a skilled 'user' can access and potentially hide or deform memory information. Thus you would never loose anything as essential as levels but the memory of seeing something might be hidden from you or the memory of a person might be deformed, providing bonuses to stealth and disguise, or someone might suddenly know a feat that you know.


