It is the original explanation from 2e why healing magic was off limit to wizards though. You can keep the class lists and remove the divide, but it's illogical.
If so, it's illogical already. Bards can heal, but are named arcane casters.
It is the original explanation from 2e why healing magic was off limit to wizards though. You can keep the class lists and remove the divide, but it's illogical.
If so, it's illogical already. Bards can heal, but are named arcane casters.
Methinks that you may be applying modern thinking too much, and mincing words.
Your way makes more sense, and is more historically accurate, but in my experience (and just from reading RPG boards for more than a decade), I'd say that deific monogamy is a pretty common expectation, probably due to character sheets having a blank line for "Deity" as though everyone, not just clerics, was expected to pledge their loyalty to one. (I know the 1E goldenrod character sheets made me and my friends think that was what was supposed to happen.)That's not clearly true. Clerics, or others who wield divine power, are typically asked to do so, yes, and that covers many of our gaming-related questions, as we are playing such characters. But, it is not at all clear that everyday people are expected to do so. The farmer goes to one god to pray for rain, and another to protect him from invading armies, etc., has always been the typical model I have used.
Over time, it's mostly sorted itself out in terms of game balance or the best experience at a typical table. One spellcaster who could do both Resurrection and Meteor Storm would pretty much reduce the rest of the group to his entourage. But below that point, there are certainly spells that could belong on either list without upsetting the apple cart (Chariot of Sustarre, to name an old school one, was probably just a druid spell because Dennis Sustarre played a druid, and not because chariots or vehicles being on fire are somehow inherently druidic).The whole polytheism we find in D&D never makes any logical sense anyway. If you want your wizard to cast from the divine spell list in your world or vice-versa, go for it.
Probably for the same reason as illusionists can heal in Castles & Crusades, and why 3E clerics could swap out healing spells on the fly: It sucks having only one character capable of healing in a given group and playing "the medic" sucks for most people.If so, it's illogical already. Bards can heal, but are named arcane casters.
Because that's how we choose to have magic work in this scenario. For whatever reason, there are a bunch of mental disciplines and magical techniques that are common to throwing fireballs, teleporting, and polymorphing, but those don't carry over to healing; you have to learn other techniques for that.Why?
Sure. And wizards can multiclass cleric, and clerics can multiclass wizard. There's nothing preventing you from learning the other class's tricks, except that time you spend learning the basics of clerical magic is time you don't spend honing your wizard skills.False equivalence. I've known some surgeons out there take the time to learn how to program, especially in the areas of prostetic (sp?) limbs.
Your way makes more sense, and is more historically accurate, but in my experience (and just from reading RPG boards for more than a decade), I'd say that deific monogamy is a pretty common expectation, probably due to character sheets having a blank line for "Deity" as though everyone, not just clerics, was expected to pledge their loyalty to one. (I know the 1E goldenrod character sheets made me and my friends think that was what was supposed to happen.)
Bards don't seem to be considered arcane in 5e. They have their own spell card set instead of sharing with the other arcane spellcasters (warlock, sorcerer, wizard).
Anyone with the skill can invoke it in such a world. It is about ritual and discipline. You also realize that anyone can multiclass wizard and cleric. If the approach to magic is different enough then few will follow both disciplines. It's not like there has to be a single way to access magic.D&D rules, as written don't logically follow this principle. If magic has no sentience then anyone can invoke it - hence in the world view above there cannot logically be a split between the spells of wizards and clerics. Game balance demands otherwise though - so we arrive at a quandary.
Also, the above world type perforce bans spells that do put spell casters into direct contact with outer powers (or can do so) such as contact other plane, planar ally, and gate.