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Atlantis: the Second Age--Wrath of the Iron Spyder

iron-spyder

First Post
This is the thread for the Atlantis: the Second Age game, Wrath of the Iron Spyder, please post your characters and ask any questions here.
 
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Where does the adventuring start? The last part of the backstory propably depends on this...

I'd be interested in playing a Khitaian Outcast Sorcerer, i.e. the younger version of the archetypical pulp Asian demon summoner. We're using the standard rules as given in the second age book? Any house rules/mods?
 

Proposed character- Druas Nomad

Ilinari
Race: Druas
Gender: Female
Height: 5' 3"
Weight: 100 lbs
Age: 210
Calling: Nomad
Intelligence +3
Perception +3
Will +2
Charisma +0
Strength +1
Constitution +0
Dexterity +3
Speed +1
Hit Points 20
CR +0
MR +3
TR +1
Renown +0

Talents
Darkvision
Immune to Influence Spells
Sending
Acute Vision
Danger Sense
Fleet of Foot
Linguistics
Weather Sense
Well Traveled

Skills
Cook +4
Deduce Motive +4
Defensive Martial Arts +4
Evade +4
Heal +4
Herb Lore +4
Literacy +7
Lore: Region-Atlantis +7
Lore: Region- Europa +9
Lore: History +6
Lore: Local- Tartessos +5
Lore: Local- Atlantis +5
Navigate +4
Offensive Martial Arts +1
Seamanship +4
Survival: Forest +1
Swim: +2

Languages
Atlantean +8
Sidhe +14
Tharshi +6

Equipment/Weapons
Knife, Orichalcum 4S
Backpack
Bedroll
Coin Purse
Map Case
Tinder Box
Walking Stick
Waterskin, Small
Notebook
Sharpening Stone
Ink, Sepia, 1 Oz
Inkwell, Crystal
Pen/Brushes
1 Week's Rations
Spyglass

Money: 23G, 8S, 5C

Background: Like most of her kind, Ilinari is a wanderer. She has spend most of her time in Europa and Tharshesh, but has managed to make her way to Atlantis a few times over the last couple of centuries. She has traveled by foot and by ship, has been taught how to defend herself without weapons. However she does have a very nice knife, one made of Orichalcum by a master smith.
 
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Right on! Just wanted to let you know I made it over from the Yahoo Group. I'm also curious about where we are starting at as it will inform my backstory. Any time line on when you want entries by?
 

mhd said:
Where does the adventuring start? The last part of the backstory propably depends on this...

I'd be interested in playing a Khitaian Outcast Sorcerer, i.e. the younger version of the archetypical pulp Asian demon summoner. We're using the standard rules as given in the second age book? Any house rules/mods?


I am thinking of beginning the game in either Europa or Lemuria, so your character would fit in nicely.

Standard rules apply with the exception of the revised weapons and armor from the Yahoogroup page and the inclusion of the gnome from the Omni core books (which is modded a little).
 

I could always edit a couple of the Lores (region and local) to reflect someplace in Lemuria instead of Atlantis. Or she could be exploring, having come from Atlantis or Europa, and be mapping her way around.
 

How do we do the dice rolling? We need it straight away for the attributes (unless we're using some kind of point buy system), and later on. Sheer trust? An online dice server? DM does all the rolling?

Edit: The optional character creation rules in the Yahoogroups file archive sound pretty neat and would probably balance things out -- and if the GM doesn't roll everything, it will speed things up, too.

While picking skills and talents, I found that some talent trees are missing, at least in my printing. Does anyone have the actual talents for the "Dark Lore" tree? If there's no such beast, can we assume that this contains both Dark Arts and Pact?
 
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Oh...dice...right, D'OH! I forgot to roll dice! I just used the base numbers in the racial and calling sections! Ok...I feel like a dope now....
 

SilverElf4 said:
Right on! Just wanted to let you know I made it over from the Yahoo Group. I'm also curious about where we are starting at as it will inform my backstory. Any time line on when you want entries by?

Europa sounds like an excellent place to start, any backgrounds can be adjusted or you might be new to the land.

Within a week's time will work as far as getting in your characters.
 

mhd said:
How do we do the dice rolling? We need it straight away for the attributes (unless we're using some kind of point buy system), and later on. Sheer trust? An online dice server? DM does all the rolling?

Edit: The optional character creation rules in the Yahoogroups file archive sound pretty neat and would probably balance things out -- and if the GM doesn't roll everything, it will speed things up, too.

While picking skills and talents, I found that some talent trees are missing, at least in my printing. Does anyone have the actual talents for the "Dark Lore" tree? If there's no such beast, can we assume that this contains both Dark Arts and Pact?


The Yahoogroup's optional character creation rules sound like they will work well too, let me know if you are using them or not.

To begin with we can go with trust on the dice rolls, I think we can all play fair and I hope that we are all ok with this system, if not, we can use an online dice roller.

I don't have my books close at the moment, I will look into the dark lores in both the revised Atlantis book and the Omni core.

And yes, Ceroill, you might want to figure in your dice rolls on your character. ;)
 

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