Hussar
Legend
Plane Sailing said:Of course, I'm not suggesting the coup de grace - just that by logic the 1/2 second swing against the held person should be there just like the 1/2 second swing against the one provoking.
Hey, I know! Maybe an important element of drinking potions, moving past or casting spells is mooning the nearest fighters! Held people can't do this, but it is the act of mooning which provokes them so much that they can take a swing!
IOW there is a consistency breakdown with AoO as they currently stand. This is an advantage that the Spycraft model has.
A question. How often does held actually come up in your game? It so rarely occurs in mine that I have zero problem ignoring it. In the past year, well 49 sessions, I've had exactly one PC held in all that time. I don't think I've had a single NPC held that I can recall. At a guestimate, I would say that I average two combats per session, so that's about 100 combats with 1 time that the wonkiness of the AOO's rules vs held came up. Essentially, one per cent.
A rule which works 99% of the time is a good rule for me. I have no problems sticking my fingers in my ears and closing my eyes over the one per cent of the time it might be a bit strange. YMMV of course.
As far as it working in 2e, well, yup it did. Rock'em Sock'em robots with spells describes my experience pretty well. The fact that so many people don't have a problem with the rules points to the idea that perhaps 2e combat was less tactical than some would like.
Like I said, in 4e, I would LOVE to see a three page spread in the DMG for how to run rules light combats so people would stop complaining about this. If you don't like AOO's, remove them. Simply say no to any action which would draw an aoo. Too easy. This is how it was done in 2e, so, why not go back to that? Leave those of us who actually LIKE tactical combat to have a decent rule set that works the majority of the time.