Tony Vargas
Legend
Sure.One thing to note: having differing mechanics for how weapon attacks and spells are resolved helps magic feel different from just attacking - if you make everything an attack roll (even if it's mathematically the same) you can make different classes not feel nearly as different from each other.
Rolling to hit at Prof+DEXmod to inflict 1d10 piercing damage because you used a bow to send an arrow downrange is exactly like rolling to hit at Prof+INTmod to inflict to 1d10 fire damage because you conjured a bolt of fire from nothing.
Totally. The. Same.
Different things, but similar positives. Attacker always rolls is consistent, mechanically, and simplifies the game. Player always rolls is consistent in terms of player vs DM role, and puts more drama in the players' hands, less work on the DM's side - the reverse, DM always rolls, is more work for the DM, but can seriously enhance descriptive immersion by taking further sense of control out of the players' hands.Edit: on the other hand, having the player always roll, or even just the attacker always roll, has it's own set of benefits, so I'm not saying it's a bad idea either way.