Lets Hammer it then!
Lets just start then!
Weapon SKills
Unarmed
Small swords
Clubs
Spears
Thrown
Simple ranged
Hammers
Small Axe
one handed Swords
Shields
Two handed swords
Polearms
Bows
Monk Weapons
Exotic-
Dodge
A character may buy ranks in any weapon group in their class description. They may buy quarter ranks in any group not on their class list.
Weapon skill points go as follows.
(8+int mod)x4-Fighter
(6+int mod)x4-Ranger, Paladin, Barbarian
(4+int mod)x4-Monk, Cleric, Druid, Bard, Rogue
(2+int mod)x4-Sorcerer, Wizard
Alternativly drop the "+int mod"
Each Skill has the same max ranks as normal skills. 3+level. Skills have two ratings, attack and defense. The sum of these skills may not be higher than your max ranks.
1st level fighter. Att/Def 2/2 0/4 4/0
These skills may not be changed at higher levels.
Dodge is a class skill for- fighter, barbarian, monk, rogue, ranger. SPECIAL, characters may take dodge at half ranks if not on their class skill list. Dodge costs double points as it has only one rating, defense.
Bows, Simple Ranged and Thrown weapons-This has only one rating, attacking, as such each rank costs double.
To attack: roll d20 and add your attack rating. If this is a ranged attack add dex mod., if a melee attack add str mod.
When attacked: Roll d20 add your defense rating, add str. Yes you may block attacks with a sword, axe ect.
For every 5 points your roll exceeds the defenders roll, add 1d4 to the damage.
Shields: Shields add their AC bonus to your defense/dodge skill.
Obviously not complete but could work with some help.
Fod for thought
-Sravoff