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ATTENTION: Story Hour in Print? (Authors and Readers, come in!)

Would you like to see your favorite Story Hour in paperback?

  • I am an author, and would love to be published, even if I don't make a ton of money from it.

    Votes: 61 22.4%
  • I am an author and would like to be published, but I would only do it for a profit.

    Votes: 1 0.4%
  • I am an author, but would not consider publishing my Story Hour under any circumstances.

    Votes: 4 1.5%
  • I am a reader, and would pay more than standard price to have my favorite story in print.

    Votes: 91 33.5%
  • I am a reader, and would pay standard bookstore prices for the book, but no more.

    Votes: 136 50.0%
  • I am a reader, but you ain't getting my money for this, no way, no how.

    Votes: 25 9.2%

I would certainly be willing to pay more than standard costs to see some of my faves in print, if for no better reason that to pay back these wondrous few for the delight and inspiration that they have given me by letting them have the priviledge of being able to say "Why yes, I *am* published" :D

For my own personal benefit, I wouldnt mind seeing my story hour in print one day, though wouldnt feel that it is particularly deserving or intelligent to do so; however, the SH I play a character in (Medallions by OldDrewId) I feel *BEGS* for publication and a freakin' screenplay. Sure, I may be biased, but there are a few really, REALLY good stories out here by talented story *craftsmen*.
 

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Here's what I'd be concerned about.

For one thing, I'm not so sure what the lure of buying a print copy would be, especially since we can get it for free on the boards with comments and such. I think extras would have to be included for it to be worthwhile, especially to those of us who under normal circumstances might be willing to pay for a print copy but can't because of stuff like college, unemployment, or tight funds. Coupled with the additional work of making sure there's no product identity stuff in the story hours and tightening up the writing (especially in the beginnings) that's a good deal of editting for not much of a benefit. At least, in my own humble, uninformed, and monetarily poor opinion.

My other concern is pretty selfish. That is, most of the stories here aren't updated all too often. It's not uncommon to see gaps of a month between posts. With the added work of having to go through the editting process, which I imagine would be done by the original authors, that's even more stuff piled on top of their busy schedules already. This means less SH posts here in the forums, or at least less often than they are already.

Another quick thought I had is that we'd lose a lot of the player commentary. This commentary brings a lot of depth to the table, in my opinion. Wizardru's SH (or Zad's :)) is great by it's lonesome, but the input of all the players just makes it even better. Or maybe I just like Argent's reaction every time Bolo get's eaten. And I'd definitely pay to see that in print. :p
 

I like the idea of reading a Story Hour in paperback format and would be willing to pay above standard prices for one. However, it would have to be a proper novel and not simply a transcript of the adventures (which is pretty much what my story hour is for example).

The other reason why this might not work is because of the copyrighted material used in story hour write ups. (Note: this may vary depending on the story hour involved).
 

I think the incentive to buy it is

1) Supporting your favorite author

2) Easy asccess and portability

3) Saving on ink/paper of printing it out yourself

4) Some people do not like reading things off a computer screen.
 

Wulf Ratbane said:
That still depends entirely on what kind of response I get overall, because that will dictate my printing and distribution methods. There are ups and downs to game content-- I wouldn't include game content if I wasn't planning to market this to hobby stores, for example. I think that's still a big open question. The number of folks here who say yay or nay on game content, realistically, has little bearing on that decision.

It's pretty much either, "This is a game supplement for gamers, so it should include game content and be marketed to hobby stores," or, "This is a work of fiction, for sale to the book trade, and game content is not appropriate."

There is middle ground, you know, "This is fiction, for sale to gamers." One of the dragonlance books, maybe Dragons of Summer Flame, had game statistics in an appendix for a whole class, the evil knights whose name escapes me at the moment. Knights of Takhisis or something.

But really, that's Dragonlance, which is a realm unto itself as gaming fiction goes, so it probably doesn't bear on this too much.
 

Word puts my main story's word count at 535,159.

I've got a couple of side stories (solo adventures, atonements, etc.) and the two that I can immediately lay my hands on clock in at 236,481 and 31,547 respectively.

Mind you, this isn't all from these boards. I had been compiling this for a few years before I posted to EN World.
 

DanMcS said:
There is middle ground, you know, "This is fiction, for sale to gamers." One of the dragonlance books, maybe Dragons of Summer Flame, had game statistics in an appendix for a whole class, the evil knights whose name escapes me at the moment. Knights of Takhisis or something.

But really, that's Dragonlance, which is a realm unto itself as gaming fiction goes, so it probably doesn't bear on this too much.
There have also been plenty of books with mini adventures (including the characters and rules) in the back. Dropping in stats, for D&D readers, wouldn't be all that bad of an idea.
 

As a SH author, I find the notion of seeing my opus in print to be pretty intriguing, but I have a number of caveats and opinions. (And please, do recognize that these are just opinions; I’m not trying to present them as facts!)

For one, if I were ever to have my own SH published, I’d want to finish it first. The campaign, that is. Whether or not a SH is published as a novel or a gaming product, I think it should have narrative closure. So count me out personally for at least another couple of years. :)

For another, I don’t think most Story Hours (mine included), even the well-written ones (mine not necessarily included (:))) would make very good novels. That’s because the pacing of a good novel is much different than the pacing of a good D&D campaign. Almost any story hour would need some serious revision, in terms of going back and including foreshadowing, character development, breaks in the action, etc. I know mine would. Just recently I rewrote my original two-paragraph opening as an 18-page character introduction. I’d want to do something like that for the whole dang thing.

Side-adventures not connected to the main plot would want to be culled out of a novelization, but included if you were writing a gaming supplement.

In many cases, descriptions of combats would be problematic in the “novel vs. game supplement” debate. When I’m reading as a gamer, I want a sense of the action-by-action flow, so I can imagine how the combat played out at the table, get ideas about gaming tactics, etc. But If I’m reading as a novel-reader, that’s not at all how I want to read about combat. Good fight-scenes in novels tend to follow one character over several “rounds,” as it were, to give the reader a better sense of their perspective and emotions during a battle. Skipping to a new character every six seconds would make a true novel too choppy to read well.

Similarly, the way in which PCs come and go in many campaigns would seem weird in a novel format. I imagine it’s not unusual to have (for instance) a beloved character whose player moves away or drops out of the game 2/3 of the way through the story. If this were a novel, there would have be a damn good reason, from a story perspective, why that character dropped out or faded away. If in-game the DM just quietly retired the character, or had them suddenly go off to pursue some extra-campaign agenda, that wouldn’t work in a novel.

Finally, there’s the problem of the dangling plot thread. Recently Piratecat let us know that he had found no less than 30 still-dangling plots, even after the recent tumultuous conclusion of the current arc. It would not be terribly surprising if in a few years time his campaign will end without us players having followed up on every last one of these. In a game, that’s not a big deal. In a novel, if you’re going to set something up, you’d better follow it up, too. That means that when a campaign ends, it would behoove an author-to-be to go back and remove references to plots that never went anywhere.

Despite my misgivings, I think there are Story Hours out there that would make great novels, if the authors had the time to address these points. I’m thinking of Piratecat’s and Sepulchrave’s in particular, though there are certainly others.

I can imagine rewriting my Story Hour to be a pure novel someday (assuming I come across a magical djinn who grants me a life of 50 hour days so I can go back and rewrite most of it). I can also imagine writing it as a gaming supplement, with constant footnotes and annotations explaining the goings-on in the DM’s head concurrent with the action. I don’t have a good enough sense of the publishing business to know which would be more saleable, or have more demand. But I’d enjoy writing either.

-Sagiro
 

I'm going to add my voice to those who have mentioned incorporating, at the very least, a good amount of game info in this type of product. For me these Storyhours have been a goldmine of ideas, NPC's and challenges that I could borrow and toss at my players. As pure fiction they may be entertaining, but their real value, at least to me, is how they essentially work within the framework of the game.

In addition to the stories themselves, I'd love to see the game statistics included for PC's (or at least samples at various levels), villains and/or monsters. Understandably this would be a bit tricky when dealing with things that fall within product identity for some companies. Details about the setting(s) would be a plus, if at all possible.

I think the most interesting and, at least in my case, useful aspect would be DM comments; how certain issues and problems were tackled, or where inspiration for many ideas came from. Behind the scenes information is probably the biggest draw for me as a reader. Of course I'm a sucker for DVD commentaries for the same reason.

It's an interesting idea and one I'd definitely be willing to spend money on, especially if it offers more than ye standard piece of fiction on the bookstands.
 

I'd like to echo Sagiro's point about a story hour working as a straight narrative -- I don't think, in the long run, they'll work. A D&D campaign is not the same thing as a novel -- the structure is very diffent, character motivations will be very different, and there is far too much focus on things like combat that really take a back seat in most decent fantasy novels because, frankly, it's hard to make physical action interesting for long stretches on the page.

As SH readers we're interested because we know the rules of the game, how it works, and we appreciate a level of complexity that a non-gamer reader won't, and can't hope to get.

Some of the writing in the SHs that are out there is very good, compelling writing. But they don't have enough narrative shape and variety to work as a stand-alone novel, and pretending that they do is asking to be disappointed with the final product.

So make the gamer audience your target -- and think of this as a new sort of campaign aid. You have a smaller target audience, sure, but it's an audience that you'll be far more sucessful at reaching.

-rg
 

Into the Woods

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