AU - first impressions?

drnuncheon said:


You know, I don't particularly like hockey. But I don't go up to people talking about hockey and continually tell them about how I don't like hockey, and how it is a stupid sport (even though I have never watched hockey in my life and only know about it second-hand).

If I did, I would be considered an ass.

Food for thought.

J

I second this -- it's rude, plain and simple.
 

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anonystu said:
Interesting note: Since the XP chart isn't SRD, Monte had to make his own, which is basically 1,100 * current level + 1 to level.

a -10% penalty on AU classes.

Is the above formula right? The D&D formula is 1000 * current level, not * (current level + 1). Or did you mean (1100 * current level) +1?

J
 


thundershot said:
*sits in the camp of people who want to use the book without changing the current campaigns*

I'm having a hell of a time rigging BESMd20 to fit with D&D (and it's working out, but some attributes needed MAJORLY changed), and I don't want to have to go through that again with this book. So yes, I want AU to use with what I have established, but no, I don't want to run a campaign with it.

Chris

I've been playing some BESM d20 and those characters seem a lot more powerful to me. What's your take on it thundershot?
 

How difficult would it be to incorporate this into a current Forgotten Realms campaign? It looks really cool, but I don't want to spend the money on something I will never get a chance to use.
 

anonystu said:
Yeah, hero points are /big/! The default use of them is a whopping +d20 to one roll, and some of the other effects are to immediately take a turn out of order (and not lose your turn coming up in the initiative circle), or just simply to ignore a roll that would cause you to die (but take a horrible scar or injury instead).
.

Are these like Hero Points from Forbidden Kingdoms or like d20 Modern?

More info on Hero Points please. I'm always interested in ways to keep the game heroic.
 

JoeGKushner said:


Are these like Hero Points from Forbidden Kingdoms or like d20 Modern?

More info on Hero Points please. I'm always interested in ways to keep the game heroic.

You can do any one of the following things with a hero point:

1. Get a +d20 to any one rolled action.
2. If used on an attack roll that would normally hit you can do double damage or cause a called shot effect.
3. He can take a normal rounds actions outside of the initiative sequence
4. He can use it to gain a +1d20 luck bonus to his AC, saving throw or whatever. If he succeeds he takes no ill effect even if there normally would be a partial one.
5. If used to effect a roll where the character would normally die it instead causes him to suffer a great, debilitating effect.
6. The character can use a hero point to mkae something work in a way the rules do not normally allow (subject to DM interpretation).

It suggests that you be somewhat stingy with hero points. There is also a feat (Born Hero) that lets you start off with a single hero point and encourages the DM to be more generous with hero points for that character.
 

Couple of questions:
1. Is the stuff in AU compatable with Monte's "eldrich might" stuff?

2. Also, how much work will be needed to make AU work with 3.5?
 
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DocMoriartty said:


No I do not. Furthermore the continuing mantra of the book being different just to be different is beyond stupid in my opinion.

Reminds me of a rebellious teenager.

And where are you seeing this mantra? Also your first 2 posts seem to be more attacks on Monte than well formed criticism.
 

KenM said:
Couple of questions:
1. Is the stuff in AU compatable with Monte's "eldrich might" stuff?

Yeah but you would probably need the conversion guide that is coming out with the DM Screen.



2. Also, how much work will be needed to make AU work with 3.5?

Well it depends on how much you would want to take from 3.5 and how much from AU.
 

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