Aughhh! Setting Headache!

Virginia Wilde

First Post
I'm asking this in two places because I really want and need an opinion.

Her we go: I'm writing up rules and game world information for a fantasty Indian setting. The bulk of the setting has a technology level of around the early 1900s, yet the history is near our world's India in 1823. The question is, do I adapt d20 Modern rules for it, or do I use good old D&D style rules? Either way, I'll be making a bunch of new classes (or advanced classes), due to the way magic works and the society runs.

I've been agonizing over it for a week and I haven't gotten anywhere!
 

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i'll second d20Modern, for firearms and magic (i really like the idea of magic-using types being advanced classes)


is this (from the not-so modern thread):

Virginia Wilde--"I'm using it for a 40/50s atomic age that never was manapunk setting reminescent of a cross between Dinotopia, Final Fantasy X, and The A-team."

a description of your India game?
 

Um, no. That's something entirely different. I'm a pretty prolific writer (I have about four settings that are almost complete).

Talaka, my India setting, is much less whacked-out and more realistic. Aesca, on the other hand, is just weird. I didn't know how else to describe Aesca other than that. A friend put it that way once, and it's kind of stuck with me.
 
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ahh, i see
Virginia Wilde said:
Aesca, on the other hand, is just weird. I didn't know how else to describe Aesca other than that
i've played in plenty of games like this. i prefer the term 'unique' ;)
 

I'd second the d20 Modern sugession as well (for the same reason).

Also, by Indian do you mean Native American or India Indian? If you mean the Native American type, I'd recommend Orson Scott Card's Alvin Maker series for some cool abilities, magic, etc.
 

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