akbearfoot said:Normal fast healing stops when you hit -1 hitpoints
Why would Fast Healing stop when a Character hits -1 Hit Points?
akbearfoot said:Normal fast healing stops when you hit -1 hitpoints
It often does, but not because of any inherent property of Fast Healing -- rather, because such a condition is often called out in the monster's entry. For example:akbearfoot said:Hrmm ok. I was under the impression that fast healing shut down when you went into negative hps....but apparently I may be wrong.
This is an additional restriction placed on the specific Fast Healing possessed by vampires, and not an inherent limitation of Fast Healing.SRD said:Fast Healing (Ex)
A vampire heals 5 points of damage each round so long as it has at least 1 hit point.
I'm sorry but I can't abide by this ruling. I do agree, Hyp, that your logic is quite solid. But somehow I don't think that logic should apply in this situation. Its magic, after all.Hypersmurf said:On the other hand, if you're unconscious and dying, and you make your stabilisation roll so you're stable at, say, -6, and then the Cleric casts Mass Lesser Vigor, you won't regain any hit point - you're "a character who becomes stable on his own (by making the 10% roll while dying)", and thus cannot heal naturally, and thus cannot benefit from Fast Healing.
-Hyp.
In the spirit of "fast healing only works when natural healing would", I simply stop fast healing when you drop below 0. It's never happened in game that someone's natural healing has restarting by itself when below 0, but if that were to occur, I'd restart it.azhrei_fje said:I'm sorry but I can't abide by this ruling. I do agree, Hyp, that your logic is quite solid. But somehow I don't think that logic should apply in this situation. Its magic, after all.![]()
Jhaelen said:There's no difference between a creature with natural armor 0 and no natural armor.
Therefore:
All conjuration (healing) spells will heal the bonus hp, regardless if the spell in question actually heals hp by its own or not.