Autofire question

jeffhartsell

First Post
From the SRD...

If the attack succeeds, every creature within the affected area must make a Reflex save (DC 15) or take the weapon’s damage.

So, what happens if you make the Reflex save? I've been reading the combat and saving throw sections and I assume that the targets take half damage.

Reflex: These saves test the character’s ability to dodge massive attacks such as explosions or car wrecks. (Often, when damage is inevitable, the character gets to make a Reflex save to take only half damage.) Apply the character’s Dexterity modifier to his or her Reflex saving throws.

Just wondering if I missed something else noted somewhere in the rules about autofire.

Thanks!
JH
 

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jeffhartsell said:

So, what happens if you make the Reflex save? I've been reading the combat and saving throw sections and I assume that the targets take half damage.
If you make your Reflex save, then you do not take any damage from a hail of 10 bullets. If you failed, then one bullet did hit you and you take damage as if you were shot with that one bullet.

It's an area attack, so those within the area must make a Reflex save or get hit.
 




This is from the FAQ

A: Autofire is an area effect. Everything within the area takes the prescribed damage (unless it saves), regardless of the creature or object's size. It helps if you remember that autofire works exactly the same way as grenades and fireballs. If you cast a fireball at a Gargantuan dragon, the dragon takes 10d6 damage--not 10d6 per five-foot square it occupies. Same for autofire. Burst fire, on the other hand, is a ranged attack, made like any other ranged attack. The target's size modifier is built into its Defense, so it's easier to hit larger creatures.

An important part, it says that it workd exactly like a fireball and grenades. In both of those you can save for half.
 

Dareoon: That quote is taken out of context. That quote was addressing the question of whether a creature who occuped more than one five-foot square would take more than normal damage from autofire. He was saying that it was "just like a fireball or grenade" in that the creature didn't take more damage for taking up more squares. It doesn't have anything to do with the question of whether a Reflex save is for half or for none.

Using your logic, I might well conclude that the damage from Autofire is fire-based, since both grenades and fireballs use fire-based damage, and Autofire is "just like" a grenade or fireball.

-Tacky

Edit: Your own quote sorta works against you. He specifically says "Take damage (unless it saves)" as opposed to the normal line for a fireball, where he'd say, "Takes normal damage (with a save for half)".
 
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Part of the reason I think this is save for half is because of how reflex saves work. Which is why there is evasion and improved evasion.

However, a good point about area effects like fire or shrapnel is that they fill the space while autofire does not. With bullets cover helps you avoid the damage via bonuses to reflect while with other AOEs the cover helps lessen the blast.

Hmm. I'll think I'll go with save for none regardless of the official ruling.
 

Oops -- sorry on the slashing damage. Didn't have it in front of me.

Except a thermite or phosphorous grenade. But yeah. Different damage types.

"Post this on the WotC boards?" Is this a challenge or a threat or something?

EDIT: Trying to post too late at night. Forgot what the heck we were talking about. Ended up thinking we were talking about grenades, which do Ref half. Got snooty. Never post when too late. Is bad for grammar and message and stuff.

-Tacky
 
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