Cwheeler
First Post
An interesting idea, and one with potential merit.
I do have a few issues with it though - The chief one being the feeling of "I'm playing a Leader!" "I'm playing a Striker!", rather than "I'm playing an earthbender who trained in the way of the sundered shard" (although this could arguably be a matter of perception).
It could really be done either way though, and there's nothing intrinsically wrong with the approach you proposed.
The way I see it working is a little more like this:
Two-Tongued Gale: Aribending Attack 1
You unleash a bust of air against two opponents
Encounter •
Standard Action Ranged 3
Target: Two creatures
Attack: Primary stat vs. Reflex
Hit: Targets take 1d8 damage
Controller: Range becomes 5. Slide each target 1.
Defender: You pull each target 1. You get +2 on all defenses against these targets until the end of your next turn
Striker: Slide 2 before or after attacking.
A quick thought on possible 'trappings' for an avatar setting:
1) All characters in Avatar have a number of powers that they can choose from when using their encounter or daily powers. (this was already suggested earlier in this thread) - this is because combat in Avatar tends to be quite fluid and versatile.
2) Characters get a +2 bonus to their defenses against attacks from the same power-source as themselves. (?)
3) Opposed attack/defense rolls rather than static targets (as the combat in avatar feels very edge-of your-seat skill-based.
I do have a few issues with it though - The chief one being the feeling of "I'm playing a Leader!" "I'm playing a Striker!", rather than "I'm playing an earthbender who trained in the way of the sundered shard" (although this could arguably be a matter of perception).
It could really be done either way though, and there's nothing intrinsically wrong with the approach you proposed.
The way I see it working is a little more like this:
Two-Tongued Gale: Aribending Attack 1
You unleash a bust of air against two opponents
Encounter •
Standard Action Ranged 3
Target: Two creatures
Attack: Primary stat vs. Reflex
Hit: Targets take 1d8 damage
Controller: Range becomes 5. Slide each target 1.
Defender: You pull each target 1. You get +2 on all defenses against these targets until the end of your next turn
Striker: Slide 2 before or after attacking.
A quick thought on possible 'trappings' for an avatar setting:
1) All characters in Avatar have a number of powers that they can choose from when using their encounter or daily powers. (this was already suggested earlier in this thread) - this is because combat in Avatar tends to be quite fluid and versatile.
2) Characters get a +2 bonus to their defenses against attacks from the same power-source as themselves. (?)
3) Opposed attack/defense rolls rather than static targets (as the combat in avatar feels very edge-of your-seat skill-based.