Average AC and Hp of Core monsters, by CR

Nail said:
#2) 'Cause CRs up to 2 cover _alot_ of ground! Check out all of the monsters that fit into that category: 128 monsters out of 459 monsters in the MM. That's ~28% of the monsters under CR 3. There's just little point at taking an average of so varied a mix...as they really run the gamut.
How about if the CR 1 and 2 data was taken from just the standard A - Z monsters, omitting the appendices for "Animal" and "Vermin"? And also only for CR 1 and 2, not any CR ½ listings. Would that help cut it down to something reasonable?
 

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LeapingShark said:
How about if the CR 1 and 2 data was taken from just the standard A - Z monsters.....
Good point. I'll include all monsters though (animals, vermin, non-classed humaniods, etc).

Here's the average hp and AC for all CR 1/2, 1, and 2 monsters in the MM (3.5e). If you add this into the rest, the "fit" for any simplified line isn't as good. For example, AC doesn't just keep going down after CR 3; it hits AC 15, then stops.
Code:
CR   hp  AC
1/2   6  15
 1   12  15
 2   20  15
 

maggot said:
(Nail's plot has +13, but I have the same R^2 with ~+10 instead of ~+13)
Did you include dragons, animals, and vermin? The database I downloaded to start with didn't have that; I had to add them.

If you have a complete MS Excel spreadsheet with _all_ of the core monsters in it (and _all_ of their stats).....boy howdy, would I like a copy! :heh:
 

Nail said:
AC doesn't just keep going down after CR 3; it hits AC 15, then stops.
Code:
CR hp AC
1/2 6 15
1 12 15
2 20 15
This makes sense to me, because a lot of low-level target numbers are fixed at 15. Like DC 15 to make a skill check, or AC 15 (which is really DC by a different name) to hit a creature in combat.

A 1st-level fighter with Str 15 and Weapon Focus will have attack +4 (+1 BAB, +2 Str, +1 feat), so against AC 15 he will hit exactly 50% of the time. Makes sense to me.
 

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