Zappo
Explorer
Heh. The funny bit is that I don't really like GURPS much - but in this case it would fit great. You'd need a fantasy game that's as far from D&D as possible, mechanically, to really drive the point that "the rules are different here". GURPS is perfect.The Cardinal said:@Zappo: since I am "NPC" over on rpg.net I'm really pleased that you liked my idea![]()
D&D combat in comparison to GURPS combat is almost like Matrix combat in comparison to real world combat, if you see it the right way; you just have to ditch the interpretation of hit points as near-misses and scrapes, and break out the over-the-top descriptions of blows that cause walls to shatter behind you - but leave you alive and well.