ccs
41st lv DM
I have a 1/2ling barbarian character who's not really any good at fighting (from a training PoV). She's effective & dangerous, but not actually skilled. She doesn't fight/rage because she likes to, but rather because she's scared to death.
When not raging I intentionally roll with disadvantage. And I don't have her willingly enter rage. Instead, every combat round past the 1st I roll an increasingly difficult Wis. save. Once she fails THEN she rages. Wich takes the form of hacking wildly at the foe (& with all the benefits of rage). Ok, great you say. But remember, she's not skilled.... Wich the rest of the party came to realize meant that anybody standing, friend or foe, in a square beside or in front of her might get hit if she missed the actual target (roll a d4: 1=Left, 2=Front Left, 3=Front Right, 4=Right, roll a normal attack).
When I purposed this flaw to the DM he loved it. The other players were cool with me having some type of dangerous flaw as well - though they learned the details of it the hard way.
This led to the other characters having to increase their tactical maneuvering & RP so they weren't making it seem like they were abandoning her during a fight (remember, she's fighting/raging because she's scared not just your typical combat junkie barb.).
At 8th lv I almost invested in 1 lv of fighter & dropping the flaw. But the Dragonborn fighter who'd just recently started actually training her got killed, the DM didn't think 1/2 a lvs worth of xp represented enough training, & so I took the linguistics feat instead. And the campaign wrapped up with us succeeding and gaining 9th lv with no downtime to train.
You know, the typical ending of a campaign: You all gain x amount of loot, so much xp, a bit of DM exposition & that's a wrap.... Next week session zero of the new campaign!
And thus it was that Rose Burfoot returned home a 9th lv barbarian - rich, with a hell of a story, tough as nails, still not actually trained in fighting & vowing she'd never go "adventuring" ever again.
Rose Burfoot will return....
When not raging I intentionally roll with disadvantage. And I don't have her willingly enter rage. Instead, every combat round past the 1st I roll an increasingly difficult Wis. save. Once she fails THEN she rages. Wich takes the form of hacking wildly at the foe (& with all the benefits of rage). Ok, great you say. But remember, she's not skilled.... Wich the rest of the party came to realize meant that anybody standing, friend or foe, in a square beside or in front of her might get hit if she missed the actual target (roll a d4: 1=Left, 2=Front Left, 3=Front Right, 4=Right, roll a normal attack).
When I purposed this flaw to the DM he loved it. The other players were cool with me having some type of dangerous flaw as well - though they learned the details of it the hard way.

This led to the other characters having to increase their tactical maneuvering & RP so they weren't making it seem like they were abandoning her during a fight (remember, she's fighting/raging because she's scared not just your typical combat junkie barb.).
At 8th lv I almost invested in 1 lv of fighter & dropping the flaw. But the Dragonborn fighter who'd just recently started actually training her got killed, the DM didn't think 1/2 a lvs worth of xp represented enough training, & so I took the linguistics feat instead. And the campaign wrapped up with us succeeding and gaining 9th lv with no downtime to train.
You know, the typical ending of a campaign: You all gain x amount of loot, so much xp, a bit of DM exposition & that's a wrap.... Next week session zero of the new campaign!
And thus it was that Rose Burfoot returned home a 9th lv barbarian - rich, with a hell of a story, tough as nails, still not actually trained in fighting & vowing she'd never go "adventuring" ever again.
Rose Burfoot will return....
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