dante58701 said:
Now, certain rare exceptions could exist that are more neutral than evil, but they would still be evil by their very nature. Everything death touches brings suffering and misery to many many others who remain living. death takes away hope of redemption. death is very evil. It takes and never gives. Death is innately selfish.
No, death can bring release for those around them, or complete indifference if, say, you're an ant.
Death gives plenty -- have you ever eaten? Whether you're a vegetarian or not, chances are pretty good what you're eating is dead. Certainly in the natural world, death is a vital part of the cycle of existence, providing fertilizer for plants and food for animals. Look at certain forests and grasslands, for whom periodic destructive fires are integral to their ecosystem, burning down and killing many of the plants and animals so that the ecosystem can renew itself.
Now, it may be that making death evil in your campaign works, because it gives your players a better feeling about beating it up and taking its stuff.