Azrael..what ya think? scared? :) I am!!!

Xereq said:
A player would have to be divine rank 32+ and kill him 2d4+1 times, all 35,400 hp of him, because he recovers it all every time you kill him, oh and you have to kill him each time with a Good aligned artifact or epic smite spell.

I had to go back and check because I usually skim the first post in these threads and read the discussion they kick up, but... why is the embodiment of death evil? Shouldn't death be true neutral? Or am I the only one that thinks that these sorts of beings that are essentially concepts-given-form should be beyond alignment? (with true neutral the closest D&D has to that.)
 

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Kafkonia said:
<snip>... why is the embodiment of death evil? Shouldn't death be true neutral? Or am I the only one that thinks that these sorts of beings that are essentially concepts-given-form should be beyond alignment? (with true neutral the closest D&D has to that.)
That does make a lot of sense. I am going to have to agree with you.
 

Fieari said:
Levels, not damage. And note that in FF, there's a disparity between monster HP/damage of a given level, and player HP/damage, such that the numbers for players doing damage are greater, but monsters have more HP than players anyway.
Actually, that's not true. Players do normal amounts of damage relative to monsters - but summonables do more damage relative to players since they are monsters themselves. So, they can be fairly comparible at uber-levels IMHO.

And all in all when you get to this point there is so much bookkeeping involved that I'd rather play a video game and let it crunch the numbers. I can always play original RuneQuest if I want a 8-hour single combat... :)
 

RisnDevil said:
Airwalkrr - Have you ever played a game that went Epic? One that started at even mid-levels as oppossed to just creating an Epic game with Epic characters? I have, and the rules are rather viable, even in thier current state. There is alot more time and prep that has to go into it for the DM, but alot of this is easier in a game that actually progresses into Epic as opposed to one that is just created at Epic.

I played in a campaign that started around 12th (although when I joined they were 15th) and progressed to about 25th by the conclusion. The reason the campaign ended is that the characters were just too powerful. My wizard actually wasn't so bad, but the ogre blackguard dealing 500 points of damage was.
 


I tend to take the stance that there are various tiers of death. One for each category of immortals. This one used a balseraph..or rather just my version of it...it's on an earlier thread. It also uses the amidah and akalich templates. As for anitmagic...sure it's largely immune to magic...but sonic magic works on it. So I kept that feature since it's spose to have it anyways.
And it is a weak creature compared to a neutronium golem. Those golems are scary.
 

airwalkrr said:
I played in a campaign that started around 12th (although when I joined they were 15th) and progressed to about 25th by the conclusion. The reason the campaign ended is that the characters were just too powerful. My wizard actually wasn't so bad, but the ogre blackguard dealing 500 points of damage was.
Well, that's the reason to have monsters of this CR... So that at level 25, you're not THAT powerful compared to what lurks beyond the material plane.

It all depends on the context: in Eberron, at level 25, you're a god among mortals; in Greyhawk, you're one of the most powerful beings on the planet; in the Forgotten Realms, you're Elminster's cook ;) ; in a campaign that includes such creatures, you might begin to understand that the gods venerated in the world are not the top of food chain :)
 

Quite true...afterall, any deity dependant on a mortal for it's existance is simply not a TRUE deity in my book. A true god would have no need of worshippers, though it might satisfy their ego if they have one.
 

I've not yet gotten Krusty's epic bestiary, but, er, don't undead get a d12 HD? I'm assuming something in the epic bestiary gets you around this, but just thought I'd check... ;)
 

Kafkonia said:
why is the embodiment of death evil? Shouldn't death be true neutral? Or am I the only one that thinks that these sorts of beings that are essentially concepts-given-form should be beyond alignment? (with true neutral the closest D&D has to that.)

It's well known that Death is Evil, while Blink Puppies are Good.

What do you think we're playing, Sandman: The Endlessing? No, it's D&D.

Cheers, -- N
 

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