(B.A.D.D.) Dragon Tactics

Seaver

First Post
Hello everyone. It's been awhile since I've visted these boards. In fact I don't know if I've posted since Eric was running his site.

What brings me back are two dragon tactics my DM has used in the past and asked that I mention since he is currently without a connection.

Tactic One:
The first was his concern on whether or not other DMs are making full use of the Snatch Feat for dragons. Specifically the Snatch and Throw tactic.

In my group's case (Ftr 16, Clr 16, Rog 16, Wiz 17) we were on a quest for an artifact that we needed to remove a rather nasty curse from one of our members. The final guardian of this artifact just so happened to be a White Great Wyrm in a rather large room.

The main tactic this dragon was using was to Snatch the fighter if he got within range using an attack of opportunity and throw him across the room like a cat with a mouse.

Everytime this happened the fighter took 4d6 from the bite, plus 12d6 from being thrown (the last 10 feet being subdual of course.) In addition to basically taking 16d6 damage the battered fighter was now 120 feet and several rounds away from being able to bring his damage dealing Feats and weaponry in to play again giving the dragon time to focus on attempting to neutralize the other party members.


Tactic Two
This tactic is pretty much an escape tactic. In this case our party was roughly level 14 or so and was fighting a Dracolich. In the second or third round of combat I barely slipped a Heal spell past the Dracolich's Spell Resistance dropping the creature down to 4 hitpoints. (Yes we play with the standard Heal/Harm rules, but as the DM has shown quite painfully it works against us just as well as for us.)

What we didn't know was that the huge pillar of stone behind the dracolich was actually an illusion covering a permanent teleportation circle. The creature turned, took a few steps into what we thought was solid rock and *poof* he was gone.

At this point we were all a bit stunned, cussing and grumbling about the thing escaping. The DM asks us what we want to do...the fighter moves up to the portal, but doesn't enter. The wizard and the rogue do the same. The DM looks at me, the cleric, and asks what I do. Well up until this point I had played the character as a one man war on undead. He hated undead, despised them with all his being. I didn't really have a choice even though I as a player knew it was a VERY bad idea. I ran into the circle...and the DM takes my figure off the map. He then asks what the rest of the party does...they follow their comrade in arms into the circle and wherever it leads.

At this point the DM takes the rest of the figures off the map and tells us that we see the dracolich flying away into the distance as we plummet to the ground from a rather high elevation.

Well the rogue and the wizard survived due to a potion of feather fall and a hastily cast fly spell (with some hefty concentration penalties,) but my cleric and the fighter became nothing more than a couple of chunky colorful messes contained only by our armor....very similar to two cans of SPAM dropped from the top of the Empire State Building.

After that experience potions of feather fall or some other way to avoid a plummet to our death has become part of all of our desired standard adventuring gear.


So take heart members of B.A.D.D. that there is most definately one DM out there that plays Dragons as the devious, intelligent, powerful, and above all dangerous creatures that they are meant to be. Also know that we his players absolutely love it. :D
 
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Hehe, I love watching my players try to hunt down a Draco-lichs Magic Jar. Since the spell can be cast on almost anything the most fun I had (Currently still doing to them too) is cast it on a copper coin. The coin was part of a large chest of coins so the party took it and spent it already. The coin has made its way past several merchants and a few petty knights. The coin was orignaly another item but was polymorphed into its current form. The only way they could see it was diffrent was the coin itself had a picture of the dragon on one side and a picture of a moutain on the other. Another great spell to use is the Undetectable Arua on the item. This way a Detect Magic won't work.


Although the Dragon made several Fakes to fool the party.
 
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maddman75 said:
Great article! Permission to put it on the site?

Thanks. Sure, go right ahead. I just remembered the other dragon encounter our group has had, although I wasn't there that night so my knowledge is second hand.

In that encounter the players were warned by the DM that it would be a bad idea to mess with the dragon without their cleric, but did they listen?

The thing is in that campaign (which we may be restarting soon :D) the world exists, while we just play in it. The rest of the players found out that there was a big dragon there and got money hungry. The dragon was there whether we were ready to tackle it or not.

Apparently they weren't. The group (Ftr 16, Rng 15, Rog 16, Wiz 17) went in, but not all made it out alive.

Essentially what happened was that they tripped an alarm spell near the enterance to it's lair alerting the big green to their presence. The creature immediately scried the area of the alarm and noticed the rogue, ranger, and fighter. The wizard was outside of the scried area (and hence did't get to notice the scrying...this was completely coincidental.)

This area by the way, was a corridor that was to the dragon as a 5 foot corridor would be to a size medium creature.

The dragon responded to the intruders by teleporting in right behind all, except the wizard who was hanging back and now was facing the back side of something big, mean, green, and scaley. (Yes I know there is no facing, but you have to set the scene and I'm sure you get the point.)

Regardless they were all surprised by the dragon's sudden appearance and it used the opportunity to, as my DM said yesterday, "Rip the fighter up one side and down the other."

The wizard, seeing such a large target, unloaded his nastiest spells doing a very significant amount of damage (he was most definately a combat wizard.) The dragon now realizing that it was surrounded and dealing with more than it initially thought teleported back to it's lair to heal (via items,) arm itself further with some additional items, and quickly reassess the situation.

When it came back a few rounds later fully healed (the party didn't leave because the fighter and rogue were arguing for the dragon horde) it concentrated immediately on the wizard and shredded him in to little wizard bits.

The group finally realized that they needed to leave NOW and the rogue remembered that an item the now dead wizard had in his possession allowed teleportation, which the rogue would hopefully be able to activate through Use Magic Device.

The fighter goaded the dragon into using up it's attack of opportunity so that the rogue could tumble under the dragon in relative safety to get to the wizard and the hopefully life saving item. Imagine the rogue's surprise when the dragon took yet another AoO dealing a hefty amount of damage.

What they didn't realize was that this particular dragon had the Combat Reflexes Feat and an item which gave it a +6 to it's Dexterity. The DM told me that I inspired this idea due to my previous uses of Heal and Harm on the Dracolich and White Great Wyrm respectively. :)

When all was said and done the rogue did get the item and the wizard's corpse while the ranger and fighter kept the dragon's attention, although the fighter did die in the effort as well. The rogue did successfully activate the item (barely) and the party did escape...either alive or as a corpse drug along for the ride.

What happened to the dragon? Well I assume it's now taking measures to deal with certain adventurers that know the location of it's lair, shoring up it's defenses, and adding two more scratch marks on the wall.
 
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