Elder-Basilisk
First Post
WizarDru said:The party's biggest concern right now is how to get Gelban out and leave, so I may leave them that way...although finding a way to complicate matters beyond his chains might be good. Gelban may be immune to the lava, but they aren't.
Speaking of the chains, there isn't much that could hold a gold dragon. I'd imagine such chains to be heavily enchanted--I'd recommend a localized anti-magic field (possibly acting as Mordenkeinen's Disjunction on anything directly in contact with them--thereby preventing any kind of escape via magic). They should probably also have at least one foot thick adamantium and mithral links making it impossible to break out using brute strength.
Of course, you wouldn't want to weaken the metal by placing it into magma direct from the elemental plane of fire--perhaps boiling water would be sufficient (or boiling acid if the Reds wanted to torture Gelban with it (acid that affects flesh but not mithral/adamantium alloy should be possible to find)--note the acid fumes damage in the DMG too).
That would potentially force the party to fall back to old fashioned ways of removing Gelban from the trap. They might lose one item to the disjunction effect if they tried to cut the chains (pretty hopeless anyway given their hardness and hp) or accidentally touched it but the spell does have a save (for permanent items)and in this case would only effect items directly touching it rather than every item on the character. The party could either find the key to the lock or Valanthe might be able to pick it (but without magical assistance). In either case, it would have to be solved the old-fashioned way.