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B.P.R.D. Issue #1 "City of Night"

Sgt. Michael Camden "Ace" HP's 2

OOC: Reflex Save (23= Roll of 14 + base of nine). Damage Save (22, Roll of 1 (used hero point, 2 remain) Roll of 19 + 3 Base [+1 Con +2 Vest]

After recovering from the sand gust (hopefully), Michael heard the bullets strike metal and smiled thinly. He hoped that he was making a difference - in this sand storm it was almost impossible to determine. Michael continued his barrage, and deided to up the ante.

"Hey ya bucket of bolts!!" Michael called out. "Ya lousy excuse for a port-a-potty!! Ya got no guts to deal with me!! Big yellow, metal freak!! Ya take lessons from Dorothy's lion?"

OOC: Listen is a 19 (Roll 13 +6 base). 5 foot adjust closer, then 5 Attacks [Auto-fire, Rapid Shot], Attack base of (+6 = +6 base +5 dex, +1 Attack Focus - 6), Rolls of 4, 9, 11, 17, 18 for Totals of 10, 15, 17, 23, 24. Weapon is +6L. Dodge is 26.
 

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Michael make the Reflex save and then the Damage save so takes no damage…

Kongming missed the Reflex save and failed the Damage save (I assuming he is wearing his BPRD flak vest) by 7, taking a Lethal hit and getting knocked down. If you wanted to spend a Hero Point last round he could ignore the “Stunned” affect last turn and fired his gun. Otherwise he is prone and stunned for his action. This round he can fire (and I will take the attack roll you recorded as your attack action for turn 3 unless you say otherwise)…

Initiative Round 3…
Azah – 23
Kongming and Christopher – 17
Andy – 16
Michael – 15
Lia - 13
Mech Sterne - 10
Paul – 7
Red Knight -1
Xavier – 1

---

Azah says in his creepy language that no one seems to understand and yet can! {translated} “You dare touch me with you false gods’ power! Die fool, and know that with your death the world will die with you…” and a huge sand like fist forms out of the storm and slams down onto Xavier (Christopher is in the area of affect so…)
Attack roll total 28 to hit, this means that it his Xavier and he does not get a Reflex save for half; Christopher is with the Area Affect and must make a Reflex save AND a Damage save. Rolling for Xavier, Damage save is 9 +9 =18, failing his roll by 7, taking a lethal hit and stunned
…slamming him full on, and knocking him to the ground. Even Christopher is within the radius of the sand fist!

Kongming, still prone, fires at where he sees the Sterne-Mech striding…
Attack roll hits, Damage save for the Mech, makes it by 1
…but it is mostly absorbed by the armor of the creature and it ignores his shot!

Christopher {depends on his Reflex and Damage save roll}

Andy continues borrowing through the sand, obvious to the storm that rages above (next round you can be up within the ‘clear area’ as a half action; post what your other half will be AND make a Spot roll)…

Michael ignores the blinds and blowing sand and the fist that tried to hurt him and again unleashes into the storm where he is pretty sure the mech machine is…
Attack rolls go enough to hit a possible 4 out of the 5 shots; Full cover 50/50 chance to miss – 1st shot miss, 2nd shoot miss, 3rd shot hit, 4th shot hit; Damage saves for the Sterne-Mech vs the 1st hit are made by 5, 2nd hit is missed by 3; Sterne takes another lethal hit (2 total now), and makes a concentration check total 21 makes it)
…and is rewarded with the sound a couple of his shots striking true. Over the loudspeaker there is a grunt and again in German “Cursed creature, keep their attacks off of me or disaster will strike us all!

Lia follows Andy down the sand tunnel…(next round if Andy tunnles up, you will have a full action to come out if you want to, Spot roll to see the 'mech-thing' etc)

Sterne-Mech continues his stride and again chants…
Ritual roll (bad first roll, spends a villain point) total is (grumble, grumble well at least get a 10) 17
…causing the ground to shake and the sands to shift, but the gate remains!!!!

Paul (still invisible, but now tangible) raises a hand and attacks the mech thing…
Raising the sand and Attack roll to trip hits, Strength check for the mech is (note it is a Large size creature as it were so it gets +4 to his roll; unstable ground I will give Paul a bonus of ½ his level in Earth control for +2 so the DC is 25) 26, just makes it
…and while the mech stubbles it does not fall…
Sterne concentration check natural 20! Makes that
…it does not seem to bother him BUT he does look up at right at Paul… his eyes are glassy and almost milk-white but there is a hatred within them that chills Paul to his very soul.

The Red Knight continues charging through the storm when suddenly he is through! (the Red Knight still has a Half Action, and while the Mech is within 16 feet it is not in a straight line so he can’t charge the creature… if he wishes to move up towards it he can to attack next round…)

The Red Knight sprints into the sandstorm! Blinded by the sand clogging his visor he none the less makes it deep into the storm

Xavier is on the ground and stunned this round (saving his hero points as not sure what he would do)

Round 4, actions?
 

Andy burrows up from the ground, getting out of the wolf's way while at the same time taking out his pistol.

(OOC-Spot roll of 16+0=16, assuming he makes it)

Upon spotting the mech, he crouches down to fire-one hand clasping his staff with the other aiming the gun. He fires a single shot, hoping to catch the thing by surprise.

(OOC-Attack roll 16+10=26, +4L damage modifier-or +7 if Surprise Strike works, and 1 armor penetration. I'll focus my Dodge on the mech, raising my AC to 20, damage save +7 w/ 6 points of Protection, 2 HPs remaining)
 
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Paul Decker, HP: 3 (2 after that round), Condition: healthy, Stun:0, Lethal:0

He sees us!

Let him do something against us. If he does it, he stop doing his ritual.

The veil is thin!

Scorpio, you're awake?

He is too big, I won't be able to push him on his back

That's because you're lame.

Try your best, if you are so smart.

Don't listen to him, try again, we will help.

How?

Try again.

Ok.


Paul feels a surge of power in his blood. He tries first, to lift the Mech in the air, on a disc of sand (OCC: Can lift up to 1.5 tons) to then make the disc dissapear, so he falls on the ground.

OOC: If it works
Seeing the Mech on the ground, he attack him with a fire bolt.

OCC: If it doesn't work.
Seeing the Mech is too heavy for his powers, he just send another rushing winds, hoping that time, he will fall.

After that, he go back into wind form.

OOC:
HP to increase Paul's Sorcery power by 2.
Earth Control (Half)
Air Contorl or Fire Blast(Half):
To hit: 16 + 2 = 18
Trip DC: 6 + 6 = 12 (+ any unstable ground modifier, if still applied.)
or Damage DC: 21
Incoporeal (Free)
 
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Velmont said:
Incoporeal (Free)

[occ]Just as an FYI I don't believe you can use your powers while you are incoporeal; ARE you saying that Paul is copereal, will do this other stuff THEN turn on Incoporeal? If that is the case OK that is fine[/occ]
 

Lia

Instead of the wolf that leaped into the whole Lia emerges behind Andy in her human form. Only her silver grey hair is the same as before.
She crouches beside the whole, not intending to become a too inviting target and tries to shout over the storm. Surprising the man might work better than a direct attack and she has no intention of jumping into that hail of bullets. Not that her claws are likely to get through that armor even if she could get close.
She swallows hard then she sees the witherted corpse in the machine. The thought of biting into that makes her want to crawl back into the hole.
So much for the statisfaction of ripping out your throat. Oh well, life just ain't fair.
She starts to move closer, hoping for the slim chance that the thing won't attack her while she shouts over the storm.

"Hallo Herr Sterne. Es tut guht endlich einen Überlebenden der Herrenrasse zu finden. Die Amerikaner haben zu viele von uns getötet."

ooc: spot roll 17+5=22

me thinks Andy is still speaking german so here's what she said:
It's good to finally meet a surivor of the Arians, the amaricans have murdered too many of us.
 
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Last Round.
Christopher Reflex save, Luck to save: 8+3+3=14
Christopher Damage save: 9+2+2=13. 1 rank protection
If he isn't stunned or worse he will move back from the sandstorm

Red Knight moves up to the mech.
Half action: Move 16' to be next to the mech.
Free action: Sustain energy field

This round
Christopher stumbles backwards and moves away from the field of fire. He knew when he was outmached and right now he was definately outmatched.
Full action: double move away from the sandstorm,

The Red Knight swings one of his flaming gauntlets at the giant mech
Half action to move to the mech if it moved away from him.
Half action to attack.
Attack Roll: 8+12=20.
Damage: 11L + 6L Energy Field
 

Karl Green said:
[occ]Just as an FYI I don't believe you can use your powers while you are incoporeal; ARE you saying that Paul is copereal, will do this other stuff THEN turn on Incoporeal? If that is the case OK that is fine[/occ]

OCC: That's why it is the last in the list. I do all, then I go incorpreal. I can shift only once per turn, so I pass 1 turn on 2 incorporeal, which is safer...
 

Sgt. Michael Camden "Ace" HP's 2

Michael isn't certain if he's helping or not. He's heard the impact of his bullets striking off metal, and the mech has said some things - not that he understood any of them. He took another step closer to the creature and fired one more volley.

OOC: Listen is a 13 (Roll 7 +6 base). 5 foot adjust closer, then 5 Attacks [Auto-fire, Rapid Shot], Attack base of (+6 = +6 base +5 dex, +1 Attack Focus - 6), Rolls of 17, 10, 2, 19, 9 for Totals of 23, 16, 8, 25, 15. Weapon is +6L. Dodge is 26.
 


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