I was thinking the BURPS name had already been used by somebody...
Back when GURPS was my game-of-choice, I--at one point--became disillusioned with the bell curve. I was even more annoyed by the screwy percentages associated with critical successes/failures. So, I made up a system to use an open-ended d20 roll instead of 3d6.
It's probably lost to history now, but it was probably something like this:
Roll d20. If you roll a nat20, roll 19+d20. If you roll another nat20, roll 28+d20. &c. i.e. each nat20 is worth 19 plus another roll.
If your roll is 10 less than your effective skill level, it's a critical success. If it's 10 more than your effective skill level, it's a critical failure.
It seemed to work fine. Certainly changes the probabilities, but we were OK with that.
Back when GURPS was my game-of-choice, I--at one point--became disillusioned with the bell curve. I was even more annoyed by the screwy percentages associated with critical successes/failures. So, I made up a system to use an open-ended d20 roll instead of 3d6.
It's probably lost to history now, but it was probably something like this:
Roll d20. If you roll a nat20, roll 19+d20. If you roll another nat20, roll 28+d20. &c. i.e. each nat20 is worth 19 plus another roll.
If your roll is 10 less than your effective skill level, it's a critical success. If it's 10 more than your effective skill level, it's a critical failure.
It seemed to work fine. Certainly changes the probabilities, but we were OK with that.