D&D has built into it a few now-familiar numeric progressions: BAB equal to level (for Fighters), level x 3/4 (for Clerics), or level/2 (for Wizards); Saves of either level/2 + 2 or level/3; hit points that increase by one Hit Die per level; AC and damage that don't increase at all; and skills that increase (if maxed out) by one rank per level (for class skills) or one rank per two levels (for cross-class skills).
Obviously there are Feats that can affect these values in play, but the values form the skeleton that the other rules flesh out.
Do these progressions make sense? Are there other progressions that would make just as much -- or more -- sense? (If we were starting from scratch and didn't have to retrofit everything...)
For instance, BAB increases at a decent pace, but AC doesn't increase at all (intrinsically). Hit Points increase at a fantastic rate, but damage doesn't increase at all (again, intrinsically). What would happen if AC and Damage increased along with BAB?
What would happen if we converted BAB to a skill -- or a pair of skills (melee and missile)?
What would happen if we converted Saves to skills? (Could we convert spell DCs to 10 + caster level + bonuses?)
And do skills and Good Saves need the +3 or +2 bonus at first level? It certainly makes multiclassing less elegant.
(I've attached a small Excel graph of the various level-bonus progressions.)
Code:
Lvl BAB Saves AC Dmg Skills
Ftr Clr Wiz Good Poor Class Cross
+1 +1 +0 +0 +2 +0 +0 +0 +4 +2
+2 +2 +1 +1 +3 +0 +0 +0 +5 +2
+3 +3 +2 +1 +3 +1 +0 +0 +6 +3
+4 +4 +3 +2 +4 +1 +0 +0 +7 +3
+5 +5 +3 +2 +4 +1 +0 +0 +8 +4
+6 +6 +4 +3 +5 +2 +0 +0 +9 +4
+7 +7 +5 +3 +5 +2 +0 +0 +10 +5
+8 +8 +6 +4 +6 +2 +0 +0 +11 +5
+9 +9 +6 +4 +6 +3 +0 +0 +12 +6
+10 +10 +7 +5 +7 +3 +0 +0 +13 +6
+11 +11 +8 +5 +7 +3 +0 +0 +14 +7
+12 +12 +9 +6 +8 +4 +0 +0 +15 +7
+13 +13 +9 +6 +8 +4 +0 +0 +16 +8
+14 +14 +10 +7 +9 +4 +0 +0 +17 +8
+15 +15 +11 +7 +9 +5 +0 +0 +18 +9
+16 +16 +12 +8 +10 +5 +0 +0 +19 +9
+17 +17 +12 +8 +10 +5 +0 +0 +20 +10
+18 +18 +13 +9 +11 +6 +0 +0 +21 +10
+19 +19 +14 +9 +11 +6 +0 +0 +22 +11
+20 +20 +15 +10 +12 +6 +0 +0 +23 +11
Do these progressions make sense? Are there other progressions that would make just as much -- or more -- sense? (If we were starting from scratch and didn't have to retrofit everything...)
For instance, BAB increases at a decent pace, but AC doesn't increase at all (intrinsically). Hit Points increase at a fantastic rate, but damage doesn't increase at all (again, intrinsically). What would happen if AC and Damage increased along with BAB?
What would happen if we converted BAB to a skill -- or a pair of skills (melee and missile)?
What would happen if we converted Saves to skills? (Could we convert spell DCs to 10 + caster level + bonuses?)
And do skills and Good Saves need the +3 or +2 bonus at first level? It certainly makes multiclassing less elegant.
(I've attached a small Excel graph of the various level-bonus progressions.)
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