Henry
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troy812 said:Go to most gamestores, they are still 90% D&D, and 9% other d20.
Why is that? I don't think the system is that strong.
Because it's what most gamers want - they wouldn't sell it, otherwise. As for new game systems or revisions of old systems within the past, say, 5 years - Continuum, Exalted, Vampire: The Requiem (reworked VtM), GURPS 4th edition, Riddle of Steel, just to name a few.
d20 is quite the strong and adaptable system, proven to me because there are dozens of fun games that have been released with the rules in the past few years - Arcana Unearthed, Spycraft, Mutants and Masterminds, Conan, Lone Wolf, etc.
Getting back to Gary's points, don't discount the marketing talk, as well - Gary was selling a new game at the time he wrote it, so of course he's hyping it as new and improved and more helpful to game masters. To me, it WAS new and improved, but it doesn't change the fact that had it failed, D&D would be in a very different place than it is, now, and likely not nearly as popular. It was the 1980's that saw its boom, and part of the reason was the solidity of AD&D as a good game system.
Like Merric, I too find it amusing to look back and see so many of the same phrase being used, almost 30 years apart, by two different people, both of whom are releasing a new version of D&D. The more things change, the more they stay the same.