Quasqueton said:
Dragon: What do you feel that you would point out, what would you warn them about [AD&D vs. OD&D].?
EGG:. . .the party is over. Things are tougher, more controlled.
What exactly does this mean? diaglo? "The party is over"?
Sort of sounds like he is saying OD&D was easy and/or the Players had it easy vs. the DM, and AD&D changed this.
One thing to remember about oD&D is exactly how few the rules were, and how little the emphasis on Game Balance. 3E is one of the most amazingly balanced games I've seen with regard to the guidelines I see given on monster difficulty, treasure awarded and PC abilities. Of course, there are some that feel that has gone too far...
The gap between the original three-booklet edition of oD&D and AD&D is as great as the gap between 2E and 3E. The game changed massively over the four years. Gary had released oD&D before it was ready, really, as he mentions in a few articles at this time, urged on by his friends who loved the game.
Through the supplements, oD&D evolved to something very close to AD&D, though AD&D was a big step forward in putting it all together.
Many of you would know the Riftwar series by Ray Feist (Magician, etc.) That came out of a oD&D game run by Steve Abrams. Interestingly, the game was set 500 years
after Magician!
However, when I say "oD&D game", that's not strictly accurate. Here's what Feist has to say about the system they used: "In 1975 or so, I fell into a game with some friends at an apartment off campus (UCSD). It was called "D&D" but it wasn't. By the time I came aboard, they'd already tossed most of the original rules as being "dumb" and replaced them with "house rules" which we got on xeroxed sheets. If you're old enough to remember the original white box of D&D, you'll understand how incomprehensible most of the rules were. Anyway, Midkemia was original a bunch of unrelated dungeons, but by the time I came aboard, they had started running overlands from dungeon to dungeon."
House Rules galore! This was part of what was happening at the time of the release of AD&D. Where today you can go from one game to another and know most of the rules, back in 77 and 78, the entire game might have changed on you!
One can imagine how that could cause problems at tournaments, and in those days, tournaments were seen as more competitive (akin to wargaming and chess) than today.
Cheers!