The Backgrounds of course have a bunch of lists - lists of what [MENTION=42582]pemerton[/MENTION] calls 'colour' - but not lists of stuff that's actually going to add drama to the game. No list of three-four evil tyrants to overthrow in the Folk Hero narrative, for instance.
Sorry but whether or not anything, any trait, is "actually going to add drama to the game" has ZERO to do with its presentation or rules - it is totally up to the player and Gm and what the game in play makes relevant.
Without looking, i doubt there was anything I saw on the lists with backgrounds that cannot "actually add drama" to a game.
One doesn't need "pre-defined" or "mechanics" to get to drama.
Heck, the first scenario of my current campaign the key to major dramatic resolution was "hey, do you speak draconic?" combined with character background.
But i would say this - if you and your Gm share the belief that you cannot make drama out of the 5e backgrounds, then perhaps the Thule presentation and pre-definitions are needed for your game.