Klaus
First Post
Nuh-uh.This thread has the best title ever. Now I want bacon.
Now you hope for bacon!
Nuh-uh.This thread has the best title ever. Now I want bacon.
Hamstring!Hm. What other pork products are hiding in the rules?
The Cleric power Beacon of Hope states that you get +5 to your healing powers for the duration of the encounter, but it doesn't quite say Keyword: healing, in the description. So I was wondering how this works exactly? Would it work with a power such as, Astral Seal? Or does there have to be an actual die roll involved in the healing?
Effect: You and all your allies in the burst regain 5 hit points, and your healing powers restore +5 hit points until the end of the encounter.
This one is finally a bit tricky. Does +5 healing mean 5 extra healing total, or per target? Unlike most other bonuses to healing (which might refer to bonuses to healing rolls, or bonus healing to targets of your healing powers), Beacon of Hope says the power itself heals 5 extra damage. Thus, I could see the interpretation that you can only apply that bonus once, though you could choose which of the two targets gets the extra healing.
I'd probably go with a more liberal ruling that each target gets the benefit, but I can see either reading of the power.