[BAD AXE GAMES] GRIM TALES Free Downloads Posted

I think this is coming out at a most fortuitous (or is that fivethreeitous?) time. I'm going to have, like, 5 different games possible to suggest to my players for this summer - D&D, D20 Modern, CoC, Star Wars, and now Grim.

So, tell me, friend Wulf, how much is this standalone, and how much is it its own game/setting/thing?

Also, I imagine there's probably some armor rules in there that are newfangled. I'm all for newfangled things. Do you have any interesting playtest anecdotes?
 
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RangerWickett said:
So, tell me, friend Wulf, how much is this standalone, and how much is it its own game/setting/thing?

Well, the other thread Sorcica pointed out is a pretty good "short summary" of specifics.

I suspect (and hope) that there are 2 or 3 ENworld reviewers who will review this fairly soon. I have been trying to anticipate a few things they'll mention.

First, Grim Tales is NOT a setting. It was designed from the beginning to be "setting-less." One of the main design considerations was to make sure that the rules supported as close to 100% of the d20 material you own and want to use.

It was also designed so that you can use the rules to emulate any kind of game you want-- provided, of course, it's low-magic and grim. I think this covers the majority of pulp stories, movies, comics, and so on, whether you want a fantasy game or a modern game or a cyber game.

We will, of course, support Grim Tales with what most would consider "settings" by way of our Adventure Sourcebooks (such as Slavelords of Cydonia), but coming right out of the gate, I imagine there will be a few GM's (and maybe reviewers) who will say, "Great! Now what do I do with it?"

This is not a beginner's rulebook, it is a look "under the hood" of the rules so GMs can tailor their games to taste.

A lot of d20 "Main Rulebooks" pay lip service to the phrase, "Requires the use of the Player's Handbook" but such is not the case with Grim Tales. You absolutely WILL need your core books, or some other d20 materials, in order to "populate" your game with spells, equipment, monsters, guns, and so on and so forth.

Of course there is some material reprinted and revised from the D&D and Modern SRDs (classes, skills, feats, talents, combat, etc.) but because Grim Tales attempts to remain "neutral" in terms of setting, what we have done instead is to:

(a) Make sure that the rules are 100% compatible with the d20 rules you already own, so you can use them freely, and

(b) Give the GM the tools he needs to fill in the gaps.

I am very anxious to see how Grim Tales is received and reviewed. In my mind there is a particular kind of GM with whom it will be very popular-- and I expect there are a few thousand of them out there to make this book a success.


Wulf
 

Krieg said:
Well, it's about damn time!!

:p



...and you Mr. Greenberg, snap out of it & get cracking on Fall of Man!


LMAO :p
We are, we are having playtesting going all the time and we are adding the setting material at a solid pace etc...

No worries Krieg, and I have been a fan of Bad Axe's stuff so I say enjoy the cool new ideas that are coming out for d20!! I am.
 


I received my shipment of books today, and put together a lot of packages tonite, so folks who are waiting on copies of GRIM TALES-- and there are a lot of you, from professional colleagues to reviewers to contributors to prize winners-- should see them in the mail shortly.

Wulf
 



NeghVar said:
Any word on when Grim Tales is going to make it from distribution to stores?

Thanks in advance!!!

It was in the same Osseum shipment as Creatures of Freeport, and that showed up at distributors today according the daily receiving lists I just looked at. I'd look for GT on shelves early next week.
 


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