2WS-Steve said:You Yankee bastards with your quality local gaming stores!![]()
jaerdaph said:I picked it up from Compleat Strategist in NYC at lunch today.
2WS-Steve said:BTW, when should we be expecting Tales of Cydonia (title?)?
2WS-Steve said:You Yankee bastards with your quality local gaming stores!![]()
Pramas said:It was in the same Osseum shipment as Creatures of Freeport, and that showed up at distributors today according the daily receiving lists I just looked at. I'd look for GT on shelves early next week.
NeghVar said:Ed B. tells me the cartography is great - I will be picking up both Grim Tales and Slave Lords of Cydonia!!!
Wulf Ratbane said:Ok. Annnnnnnnnnnnnd?
jaerdaph said:At first glance, Grim Tales is really a clever blending of material from D&D into d20 Modern, especially in the areas of skills, feats (including ones related to magic), and talents. In some ways, this book isn't exactly what I expected (for example, I was under the impression there would be equipment lists by era), and in other ways, it is more than what I expected.
I really like how the d20 Modern basic classes were expanded out to 20 levels. The new talent trees are also very cool - the list is greatly expanded from those found in d20 Modern, and let you do things like Turn Undead snatch arrows and deflect bullets, and cast magic spells. I also like the idea of advanced talents.
One thing I didn't see that I was looking forward to based on some character's in Wulf's LXG Story Hour - the Paranormal Adept. There are rules for Arcane, Divine and Wild Adepts, but not Paranormal Adepts.
jaerdaph said:At first glance, Grim Tales is really a clever blending of material from D&D into d20 Modern, especially in the areas of skills, feats (including ones related to magic), and talents. In some ways, this book isn't exactly what I expected (for example, I was under the impression there would be equipment lists by era), and in other ways, it is more than what I expected.
I really like how the d20 Modern basic classes were expanded out to 20 levels. The new talent trees are also very cool - the list is greatly expanded from those found in d20 Modern, and let you do things like Turn Undead snatch arrows and deflect bullets, and cast magic spells. I also like the idea of advanced talents.
philreed said:Okay, this just made it to my list of "must buy" products.
Wulf Ratbane said:Hmm, yes. Page 165 has a timeline of what I consider the "essential" discoveries of technology. I wish there had been more room to include equipment; in the end, I decided to include rules and "templates" for equipment rather than try to anticipate what equipment folks would want for every kind of campaign. You've got rules for building melee weapons and armor (in the Equipment chapter), a Firearms chapter, a Cyberware chapter, and rules on bringing Vehicles into the game.
If there's anything you feel you're missing, let me know and I'll see about a web enhancement.
Wulf Ratbane said:Thanks for the feedback-- this is my favorite part of every book's release!