bad dice rolls

I feel for you. I have some bouts of bad rolling myself (I almost declared a new rule for me: "Take 2" for init, as I am rolling 2 for init with my dwarven cleric more often than the rest combined!). I hope they'll do away with bad dice rolls in 4e! ;)


My suggestion: Play a beguiler. Lots of "save or effect" spells. Make sure you touch all of the DM's dice before each session, and during sessions as often as you can, to bestow your bad luck with dice upon him.


The Blow Leprechaun said:
Where on earth is that weapon from, and what DM in their right mind would allow such a thing?

*raises his hand*


There's a quick reloading weapon enhancement somewhere, there's the rapid reload feat, and of course the normal speed enhancement from the DMG.

Why wouldn't I allow it? Those archers using composite bows get to add their str to damage and fire away as much as they want to.
 

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That being said, there's no such thing as a "True Strike Enchantment", in any WotC product.

that must have been something that the DM added in on his own then cause someone in our group has a truestrike longsword. I'll check with him about getting it.

Did you ever Game in Missouri?

never been to missouri. I've gamed in california, north carolina, ohio, west viginia, pensylvania, mississippi, and now virginia, but never missouri.

Thanks for the help guys. I am going to have to check with the DM about some of this before I play it, but there have been a lot of good ideas here. definately keep them coming. Someday maybe I'll even get to see the DM cry...
 

kelson said:
that must have been something that the DM added in on his own then cause someone in our group has a truestrike longsword. I'll check with him about getting it.

How does it work?

I remember a truestriking weapon from some WotC book (though I think it was a bow - but you can extrapolate that for everything): You use a standard action activating the truestrike, and then you can use it for one attack (next round).

I had a player (influenced by what I think was the worst powergame I ever saw) try to pull a fast one on me, trying to get a sword that has constant true strike (+20 to every single attack, make as many attacks as you can) for the laughable cost derived from the magic item table (1st-level spell with constant duration). But then again, that player left shortly after I threw said power gamer out of the group for being hostile towards people, especially the DM.
 

I dont think it was actualy the truestrike enchantent that did it. It is called the true sword and any time it threats a crit it is treated like a nat20. It was aquired before I joined the group so I am not sure about the background. I will have to ask this weekend when we go play.
 

kelson said:
never been to missouri. I've gamed in california, north carolina, ohio, west viginia, pensylvania, mississippi, and now virginia, but never missouri.
Where in Virginia? I've got a game today out in Fairfax and we like to do one-day one-shots to break up the campaigns a bit.
 

Hampton, or on Langley AFB. Also I am pretty sure that my DM comes to this site, because I have seen a lot of things that show up on this site end up in our next session... It sucks becuase there are a lot of good ideas on this site. It kinda hurts to be on the other end of them.

I found out about the sword. It is a custom creation. Some sort of family hierloom. There has to be an enchantment out there that auto confirms crit threats. It would be powerfull and expensive I'm sure, but it has to be out there. I will just keep looking.
 

FWIW:

Some dice (heck: many dice!) are not balanced properly, and so do not roll entirely randomly. If I were you, I'd test my dice to make sure that's not the problem. 200 rolls would be sufficient.
 
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kelson said:
Hampton, or on Langley AFB. Also I am pretty sure that my DM comes to this site, because I have seen a lot of things that show up on this site end up in our next session... It sucks becuase there are a lot of good ideas on this site. It kinda hurts to be on the other end of them.

I found out about the sword. It is a custom creation. Some sort of family hierloom. There has to be an enchantment out there that auto confirms crit threats. It would be powerfull and expensive I'm sure, but it has to be out there. I will just keep looking.

The "blessed" weapon quality from Book of Exalted Deeds automatcially confirms crit threats against evil-aligned creatures just like the spell "bless weapon," and it's only a +1 for gp purposes. It also counts as "good aligned."
 

The "blessed" weapon quality from Book of Exalted Deeds automatcially confirms crit threats against evil-aligned creatures just like the spell "bless weapon," and it's only a +1 for gp purposes. It also counts as "good aligned."

That may be just what I need. blessed and maybe ghost touch as well. 1/4 chance to crit against all evil creatures. + lots of attacks per turn + weapons that do rediculus dmg... that could be just what I need. I would love to be able to wield 2 large greataxes 3d6 dmg and I think it has a x3 crit. I know there is monkey grip to allow me to wield 2handed weapons in one hand, but are there any others that allow me to have bigger weapons while twf with less negatives? besides twf and itwf of course... I wont do it if I cant get those negatives down to nothing or at least close to it. I dont even know if it is possible.
 

Play a dragonfire adept

In Dragon Magic, the DA is described. I play it now too, after my rogue was killed by rolling a 1 on his first attack and rolled a 1 on his save vs. die effect he got after that.

His firebreath is a supernatural ability that works as a standard action each round: no attack roll, no SR. You only roll damage (which still might suck, but at least you always get to do some damage each round) and the DM rolls for saves vs half.

Choose evocations that don't require rolls (in a moment of total stupidity I picked one with greater dispel magic, which requires a caster level check. I'm dumping this evocation next level).
 

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