ExploderWizard
Hero
*Jeez, in hindsight the '90s really sucked for RPGs!!!
Hey!! We had some of our best GURPS campaigns ever in the 90's.

*Jeez, in hindsight the '90s really sucked for RPGs!!!
Most assuredly, I have not. The truly bad GM I have dealt with didn't think she had a problem, even after each game eventually ended in three-to-four-hour discussion of why things weren't working out (I understand she is now running with a smaller group including her husband, which is probably a good idea).Have you seen a bad GM become a good GM in response to criticism? Because frankly I have not.
Most assuredly, I have not. The truly bad GM I have dealt with didn't think she had a problem, even after each game eventually ended in three-to-four-hour discussion of why things weren't working out (I understand she is now running with a smaller group including her husband, which is probably a good idea).
BUT, it's nice that it has worked for other peopleProbably it's just that other GMs I've met who had some problems have gotten better, thus not qualifying for the "bad" label.
Yeah, I think that's hitting the nail squarely on the head. The truly bad DM's I've had have all been convinced that they were "doing it right" and everyone else "just doesn't get it".
The DM's who are bad, for whatever reason, inexperience, learning bad habits from another bad DM, whatever, but are willing to learn by and large, IMO, make great DM's eventually.
I guess that's why, whenever I see posters talking about how "the DM is always right" and "If you disagree with the DM, there's the door" I generally react so negatively. These are precisely the attitudes I saw from the worst DM's. The best DM's (again, this is only my opinion) are the ones who are willing to compromise and work with the group to make sure everyone is as happy as they can be.
I guess that's why, whenever I see posters talking about how "the DM is always right" and "If you disagree with the DM, there's the door" I generally react so negatively. These are precisely the attitudes I saw from the worst DM's.
Sometimes it is not a matter of a bad DM or a bad player but conflicting game styles sometimes that can be fixed by talking about it sometimes it can't and it is better for everyone to part ways as far as the game is concerned.
"I just want my players to be happy!" DMs can be just as bad though - relentless fudging and illusionism to keep PCs alive, on-track and successful. Nothing is at stake in their games, failure is not an option, and IME the more they try to please players the more boring and lacklustre their games become. And if you tell them you want more challenge they'll nod and agree - then go on exactly as before.
But, is that actually keeping the players happy though? It's keeping the DM happy because it keeps his story and plot alive and he doesn't have to deal with any sort of surprises. Fudging and illusionism is far more about the DM than the players.
Most players are perfectly fine with failing and even having their character die on occasion. It's all part of playing the game. The DM might be justifying his actions based on what he perceives as what the players want, but, I imagine if you actually polled the players and got their honest responses, you'd find that he's not actually making his players happy.
Note, I didn't actually say, "I want my players to be happy". I was very careful in my language there. My exact words were, "make sure everyone is as happy as they can be" which isn't the same thing at all. Everyone, for one thing, includes the DM. And, "as can be" presumes that not everyone is going to get everything they want 100% of the time. There have to be compromises on both sides of the screen.