The dice rolled in combat are of minimal importance if the underlying mechanics like hit points exist only at the whim of the referee.
But that's not what Bullgrit said.
There was some discussion of this upthread, including the relationship between tweaking hit points and deciding that an NPC flees or surrenders. These sorts of decisions
don't make the dice rolled of minimal importance.
Also, for all we know, by changing hit points for "drama and excitement" Bullgrit meant that, when the PCs were winning a combat and delivered a hit that left a monster standing with 1 hp, Bullgrit treated the hit as a kill instead. This is not an uncommon practice - although it's not one I used - and it doesn't render the dice rolled in combat "of minimal impotance".
If I offer you X and provide you with Y, you may like Y and may in fact prefer my substitution over the original offer. It is fradulent of me to make the offer of X and then give you Y while telling you it's X.
But an offer to GM a game of D&D is obviously
not equivalent to an offer to run a game of Gygaxian/Pulsiferian D&D.
I mean, the most common versions of D&D currently played, as far as I can tell, are Pathfinder and 4e. Many Pathfinder players play adventure paths, which is not Gygaxian/Pulsiferian play. I think that many 4e players also play the game in a non-Gygaxian fashion. Indeed, in light of the DMG and DMG 2 for 4e, I think the default style for 4e is, if anything, closer to how Bullgrit ran his game than to the Gygaxian/Pulsiferian version.
And "playing D&D" has
never meant, by default, playing Gygaxian/Pulsiferian D&D. The game has been played in myriad styles ever since its publication.
If they have an AWESOME time and decide to join a different group, they will immediately find their first experience does not match the play of the second group. Without an understanding of the parameters, they are as likely as not to conclude that the second DM sucks compared to the first.
And what would be wrong with that?
There is a subset of players that like their in-game accomplishments came because they are just that awesome at playing. Giving that group of players auto-win buttons undermines their enjoyment and they feel cheated if they figure it out. (I'm one of these).
And equally there are players who have ZERO interest in Gygaxian/Pulsiferian play. I am one of those. Maybe Bullgrit's players were also among those.
Just because people agree to play D&D,
does not mean that they have agreed to play Gygaxian D&D.
In an dramatic game, the PC may be able to jump 25 feet to clear the chasm as the behir charges close behind him. A player may not expect that such a feat is even possible and won't try the stunt. In fact, if the player has any inkling about the default assumptions, he may play much more cautiously than his compatriots because he doesn't understand the normal failure chances have been waived. The cautious character is effectively being punished for the player having expectations.
And vice versa for the dramatic player in a Gygaxian game. In the absence of any actual evidence that any of Bullgrit's actual players were "punished" in this way, what excatly is the problem?
If they talk to someone else who has played the game under the default expectations, there will be a disconnect. Neither will nuderstand why their experiences are so different.
Well, that happens every day on this messageboard. I've been told, for example, that because I run a game influenced by th GMing style of games like BW and HQ, and (in general approach if not particular tone) by Forge contributers like Vinent Baker and Paul Czege, that I'm not playing a "real" RPG, or that I'm storytelling rather than gaming, or that I'm running a railroad (which is a characerisation of my game that I regard as absurd).
I'm not obliged to run my game according to Gygaxian precepts just so that others, who aren't familiar with a broader range of RPG styles, can understand my experience, or my players' experiences. One of my players, who has only ever played in my game, has expressed surprise when I've told him that some posters on ENworld think it is inappropriat for players to have the narrative authority to specify features of the gameworld that pertain to their PCs. But he's never suggested that I've done him a disservice by giving him a play experience that differs from some hypothesised ENworld "default".
I think all of the above applies, mutatis mutandis, to Bullgrit and Bullgrit's players.