azhrei_fje
First Post
Alright, I'll post this thread on our private forum for the campaign. And I'll mention that you (ie. other posters) were wondering about the players thoughts on this. I can't guarantee they'll come visit, though...
gamer_girl69 said:I honestly don't understand why he got as upset as he did about a character that wasn't his. Perhaps it was coming on top of having his PC Disintegrated prior, but it's D&D...
I think a lot has been said on this already. There's not much that I can offer here. Frank took up a line of squares that PCs were standing in and how you rule whether a player has to vacate that square to avoid future damage, etc., may be variable.azhrei_fje said:1A. Blade barrier along a grid line or through a grid square?
Some people have used the idea of allowing a Reflex Save for reaching through. I think that's not a bad ruling. Not much to comment on from me here, either.azhrei_fje said:1B. Reaching through a blade barrier automatically inflicts damage. True or False.
Not much to offer other than what's already been said. Aside from the "reaching through" discussion I didn't see much to argue about with how the Blade Barrier was used.azhrei_fje said:1C. Making the Reflex save requires the creature to move only into an unoccupied square (true or false). Or they can squeeze into an ally's square (true or false). Or they can bull rush an opponent and take their square (true or false).
I see where the conflict came from. I think I might have been the one that argued over not having to make the Listen check. To quote from the d20 SRD, "If an invisible creature strikes a character, the character struck still knows the location of the creature that struck him (until, of course, the invisible creature moves). The only exception is if the invisible creature has a reach greater than 5 feet. In this case, the struck character knows the general location of the creature but has not pinpointed the exact location."azhrei_fje said:2. A blinded creature must make a Listen check to pinpoint an opponent. The DC is 0? 20? Other?
Ah, here's the sticky wicket of the bunch. The setup was thus: a character in a large-sized Force Cage was adjacent to a large-sized caster. You want him to make a Spot Check to notice, in combat, the guy right next to him casting a spell or to see his hand gestures?azhrei_fje said:3. Does wall of force block sound and/or vision? (It's invisible, so it seems unlikely to block vision.)
Nothing to add to this discussion.azhrei_fje said:4. How does control winds interact with the fog spells, specifically acid fog?
I've read through a series of comments on this topic. I was the player who said something to the effect of, "Sure, if there's nothing further going on I wouldn't mind dropping out of combat so we can be done for tonight."azhrei_fje said:5. Should I have forced the party to remain in "combat" mode?
Yes, Frank has some very generous player/PC-friendly rulings in his game. Probably more than I would have allowed. So be it. One ruling that has been a sticking point for a very long time has been the house ruling on Silence.azhrei_fje said:I should point out that we're playing a very deadly module (RttToEE) and I've house ruled a number of player-friendly things:
azhrei_fje said:I won't comment on anything the players say.
moritheil said:That would be my guess.
I'm curious, now: did the party have access to the disintegrate spell at the time?
I think there may be a misunderstanding here and I think it's my fault. I checked my "house rules" thread on our private forum and don't see silence listed. So I found it by searching the forum. It wasn't the clearest thing in the world, that's for sure.Elephant said:Could you at least clarify the house-rule on Silence? I found bramankp's summary of it rather confusing, and now I'm curious.
My emphasis is on the three sections that have been clarified by the house rule.d20SRD said:Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature’s possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks.
Good point. I don't want to reveal more than I need to about the BBEG that got away (after all, she got away!), but the party knows something about the minion. Based on observations, they know he was at least a 13th level cleric, not enough for disintegrate unless he had the Destruction domain (Edit: but she cast the spell in question, not he). There were two mages in the party of 11th level, so they could have the disintegrate spell, but they have not yet learned it.moritheil said:To clarify: I don't think it's a big deal to throw out disintegrate left and right at high levels; it is exceptionally painful, however, if the BBEG is higher level than the party and they don't have the option of disintegrating him, but he gets to disintegrate them.
I think it would help the audience understand this situation better if we were told what the party level and resources were at the time that the other character got disintegrated.
The party left two unconscious party members on the current level of the tower when they proceeded to the top level. There was no need to "search for them" as the party knew exactly where they were. Going to see if they could help is actually the current discussion.Herobizkit said:If one of the party members was bound and unconscious, why weren't the others looking for him? And if said party member wasn't that far away, why didn't at least one of the PC's go to see if they could help?