Humanophile said:
Hong, if you're up to it, I'd love to see a "Now let me tell you all about my secret plan, Mr. Bond, before throwing you into a poorly defended and easily defeated deathtrap" feat. That, more than anything else, is what Charisma in a dungeonlike setting setting should be.
The serious version....
DISCERN WEAKNESS
You have an instinctive sense for your enemies' weak spots.
Prereqs: Cha 15+, Gather Information skill, Bluff skill
Benefit: You gain a +2 bonus on Gather Information skill checks. Furthermore, when you meet a foe with more HD or levels than you, you can declare a Charisma check opposed by a Wisdom check. This opposed check is a free action. If you beat your foe's result, you immediately learn the following:
- total hit points, and hit points remaining
- any DR, hardness and energy resistances
- highest spellcasting level
- number of cohorts and followers in the immediate vicinity (DM's discretion)
The latter use of this feat is usable once per encounter. It can only be used once per day on any individual foe, whether the opposed check is successful or not.
The silly version....
DISCERN WEAKNESS
Your brilliant smile and suave demeanor disarm even your deadliest foes.
Prereqs: As above
Benefit: You gain a +2 bonus on Gather Information skill checks. Once per day, when you meet a foe with more HD/levels than you, you can declare a Charisma check opposed by a Wisdom check. If you beat your foe's result, you may immediately implant a suggestion in their mind, as the spell cast by a sorcerer of your character level. Typical suggestions include "tell me all about your secret plans", "let us go", or "it's hopeless, surrender to the authorities". The save DC against the suggestion is equal to 10 + 1/2 your level + your Cha mod. This use of the feat requires a standard action, and provokes attacks of opportunity.