Bah! Don't you hate it when this happens...

Inconsequenti-AL

Breaks Games
I play as part of a group where we regulalry take turns at GMing. I'd been waiting a good few months to get my 'turn' at running a game, given me plenty of time to chew over some ideas and cobble together a low level campaign.

Ran the first session on Saturday afternoon. It all started nicely, everyone seemed to be having enjoying themselves (I certainly was!). Fun with a pyramid full of kobolds.

Then on Sunday, got chatting to friend of mine who was selling all his old RPG stuff. Having read about it here, I snagged a copy of the 2nd ed Planescape box set. Starting reading though in the afternoon and managed to use up about 8 hours of my Sunday.... even made me stay up past my bedtime :eek:

Frankly, I just really wish I'd stayed one of the clueless, blood. :D

It's just far too good!


Can I consider switching to a Sigil based game?

I could spring it on them (they'll probably revolt!)?

I could ask them nicely?

What do I do !?#*
 

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Inconsequenti-AL said:
What do I do !?#*

patience is a virtue seldom practiced.

save it for later.

this is called delayed gratification.

this is what i did with the Original Tomb of Horrors. i waited years to spring it on my group. and when i say years i mean years in RL as well as in the campaign. ;)
 

Inconsequenti-AL said:
Then on Sunday, got chatting to friend of mine who was selling all his old RPG stuff. Having read about it here, I snagged a copy of the 2nd ed Planescape box set. Starting reading though in the afternoon and managed to use up about 8 hours of my Sunday.... even made me stay up past my bedtime :eek:

Frankly, I just really wish I'd stayed one of the clueless, blood. :D

It's just far too good!


Can I consider switching to a Sigil based game?

I could spring it on them (they'll probably revolt!)?

I could ask them nicely?

What do I do !?#*

Mwahahaha! And Planescape snags another all too willing victim! *GRIN*

Do you think your group can handle a Planescape game? Without knowing much about your group, don't take this the wrong way, but are they more the problem solver, interact with each other and NPCs, RP types, or are they more 'I live for nothing but combat and getting stuff' types?

If they like deeper settings and a setting that has the capacity to awe you and intrigue you on a regular basis on a number of levels, than I think they'd like Planescape and Sigil. However some aspects of the setting can be overwhelming and daunting to people who havn't experienced it before. Some people can't get around the language and slang used in Sigil, or the complexity of some of the themes it tries to promote. People tend to love Planescape or hate it (for various reasons).

Suffice to say I want its children, you can put me in the camp of people who love it.

*tempts you to run a PS game, taunting with the corrupting goodness of the planes and Sigil* ;)

Don't push your gaming group though if you don't think they're ready for it, but do suggest it as an option, explain how much you enjoy it and get them curious. If you can get them curious, they'll get hooked.

And do take some time to look at the other 2e Planescape material, there's some gems of modules and supplements for the setting. Also you might check out Planewalker which has the 3e Planescape conversion (races, factions, feats, Sigil post Faction War)
 

Here's a suggestion: Once they gain a level or two, run an adventure which temporarily dumps them in Sigil, the city of Doors, and expose them to some of the cooler aspects of the setting. Give them a known portal home, open only for a temporary period of time, and see if they want to get the heck out of there, or if they want to stay a while.

This way, if they hate the setting, they'll go back to what they know. If they find the Sigil you've crafted for them sufficiently interesting, they'll stick around.
 

I think diaglo's answer is the one I *should* go with... My current campaign isn't necessarily suited for Planescape - it's a slightly customised Arcana Unearthed campaign, not set in the Diamond Throne... might be a little awkward to squeeze it into Planescape. Could be some knock on effects of the different magic system that I havn't fully thought through.

I'm sorely tempted with Henry's idea - put an adventure in and let the players decide... although it's probably too much of a tangent, given the way this campaign's been setup. Think I'd get angry players!

Perhaps I'll sit on it for a year or two and cook up some really twisted plots! Give me plenty of time to loot some of those story hours. :)

These players have proved willing to immerse themselves in factionised messes before. Think they'd find it a real blast! I reckon they're ready for this sort of game...


I supose it's more the general 'Sod's Law' of finding a great setting, just as you start running a different semi-long term project...

Planewalker project looks good at a first glance. Thanks!
 

Inconsequenti-AL said:
Perhaps I'll sit on it for a year or two and cook up some really twisted plots! Give me plenty of time to loot some of those story hours. :)

Yes! And during that year or two, the same thing will happen 3 or 4 times. There's lots of good stuff out, it's bound to happen.

At least what happened to me didn't happen to you. I spent about a year off and on laying the foundation for my (enter Jeff Spicoly mode) "Totally Awesome Homebrew". Got it up and running, then found Kalamar. Turns out my homebrew and Kalamar have much the same vibe going on, except magic is less prevalent and the kingdoms are pretty young by comparison in my homebrew.
 

One of the things I consider a good game trait is the illusion of free will, that players think they can do whatever they need/want to. This has to be tempered with wisdom and common sense however. My advice, allow them to choose. Place a portal somewhere in your game, a portal that leads to a relatively safe otherworthly location. If they dig it, awesome for you. :D
 

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