Cheiromancer
Adventurer
I was thinking about how you would balance fast healing from a template. Like suppose you wanted to make a homebrewed half-troll template that had fast healing 1. Aside from giving it a substantial LA, could you instead give a Con penalty? Flavorwise you would say something like "Your skinny, rubbery body has a messed up metabolism that is readily incapacitated; it recovers quickly, but it succumbs easily to injury, disease and poison."
Maybe -2 to Con for fast healing 1? If you want fast healing 2, then it's a -4 to Con, and so on.
From a combat perspective, such a character would fall down in combat more often, but would automatically recover hit points in between combat. And he would also succumb more often to effects that require a fort save.
Anyways, assume that I have a home brewed half-troll template that is perfectly balanced, but does not modify Constitution or the rate of healing. But I want to add fast healing. Could I do so by applying a penalty to Con?
Maybe -2 to Con for fast healing 1? If you want fast healing 2, then it's a -4 to Con, and so on.
From a combat perspective, such a character would fall down in combat more often, but would automatically recover hit points in between combat. And he would also succumb more often to effects that require a fort save.
Anyways, assume that I have a home brewed half-troll template that is perfectly balanced, but does not modify Constitution or the rate of healing. But I want to add fast healing. Could I do so by applying a penalty to Con?