Balance can help inexperienced GMs as it means that there are less variables to factor in when trying to allow various people to get the spotlight. It is also a good thing when playing a combat heavy game - CR is formulaic so balance allows the user to calculate it accurately. D&D 3 does very well providing options to allow this.
If I am going for a more role-play heavy experience, I am happy to chuck balance out the window. Roll the dice, and allow the potential character flaws you might receive to show through. I like the recent LOTR character rules a lot because they offer a nice alternative for this type of play - the characters rely on flavor rather than balance.
If I am going for a more role-play heavy experience, I am happy to chuck balance out the window. Roll the dice, and allow the potential character flaws you might receive to show through. I like the recent LOTR character rules a lot because they offer a nice alternative for this type of play - the characters rely on flavor rather than balance.