[/QUOTE]
Now, of course, the NPCs of the world might not see the PCs as such but thats another thing.
definitelyReynard said:Obviously, we have different tastes in gaming and a different view of what a game is about.
one can also get that same sense from describing the other style of play as lacking versimilitude or not feeling real and complete and so forth.Reynard said:I was more taking issue with the fact that you seem to think a different way is somehow less than the way you play --
I didn't say kill them weekly, i said when they fell they could be replaced next week without messing up the game. you seem to have skewed the meaning a bit.Reynard said:As far as replacing PCs "weekly", I don't do that either.
I haven't yet figured out how to not have the PCs be the center of the campaign. they are in every scene. That seems to be the center of the campaign. They are going to be the guys making the difference, whose choices most matter, in the end. That also seems to be the center of the campaign.Reynard said:my example regarding an overarcing plt to stop a BBEG was just that, and example, to illustrate how PCs, while the center of the story that we tell at the end of the session, aren't necessarily the center of the campaign.
Now, of course, the NPCs of the world might not see the PCs as such but thats another thing.