Why not run RAW and if you think its overpowerd in some way in your campaign that is ruining someone's fun then change the rules on the fly. And let your player know that could happen.
Changing rules on the fly is not a good option for me because I find that that's when players start to get annoyed. They use a cool power well, and the DM nerfs it -- that in my experience has been a recipe for party acrimony.
There is another reason too. If we just play the RAW, and the RK trivializes a big encounter, then it's too late; the damage has already been done. Changing on the fly only fixes things for the future; it doesn't erase the fact that what should have been a challenging encounter has been trivialized.
These two reasons make me want to get the class right from the beginning, rather than react to an OP character on the fly.
Maybe you can explain in what way the Mystic "ruined" your other campaign?
Maybe I was being a bit hyperbolic. The Mystic's bevy of powers for virtually every situation, combined with the ability to switch some of its abilities on the fly, trivialized many encounters and undermined the balance between the classes. The Mystic could just do virtually everything: heal (even the Revenant in the party!), nuke, control, etc. It was just too much.